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10 and Under pitching distance is 35ft, and the
bases are at 55ft. Home plate to second base is: 77' 9 1/4" |
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Catching
Tips and Drills
SECOND BASE STEAL
Submitted by eteamz.com
user, Coach Megan
The best way to correct your form is to practice game
situations or game-like situations w/out actual runners. Most
coaches don't stress working with their catchers and therefore
they lack in good form. This drill will help with runners
stealing second base.
You want to make it seem like an actual game as much as
possible. The pitcher stands in the circle with a bucket of
balls. The catcher is to be behind home plate in full equipment
in the crouch position. (This should be with thighs parallel to
the ground, a fairly wide stance for balance, and their left
foot slightly in front of the right, (for right handed players).
Draw a straight line across the ground in line with the left
foot. The catcher should extend their left hand (glove hand) out
and make a fist with the thumb tucked inside. The right hand
should be placed behind the glove pocket. This will enable
better control and a faster throw to second.
Have the pitcher pitch a regular fast ball down the middle of
the plate. The catcher is to lean forward slightly to get to the
ball faster. As the catcher is catching the ball they should
turn their feet so their right foot is perpendicular to the
position that the left foot was in. They should not have taken
any steps toward the pitcher except the shuffle turn. Their left
foot should be open to second base, which will allow the
throwing arm to be in a straight line with second base. With the
upper half of their body, they should be in a sitting position
with their back straight (like a wall sit.) The ball is pulled
with both hands up to the right of their face by their ear. The
left arm should then separate with the right and point to second
base. With the ball in the right and an extended right arm
parallel to the ground, bend it to a 90 degree angle, hand
toward sky. Rotate the right wrist backwards (as if to show the
python muscle.)
With each throw, the catcher should have the same grip on the
ball. I use the grip with my index, middle, and ring fingers
crossing the seams. Keeping the "L" shape in their
arm, follow through the throwing motion keeping in line with
second base. Their weight should shift with the throw. (Make
sure not to shift the weight too soon, as this will create less
speed on the ball.) The left arm should release and fall as the
right arm throws the ball.
Your follow-through should force your right foot into the
fielder's position. The ball should be going on a down angle to
second base, not a straight line. This will better enable the
shortstop or second baseman to put the tag on. (The receiver's
glove should start on the ground and be pulled up for bad hops,
not started in the air as is often taught.) The catcher should
not be stepping on the plate or any where near the plate.
After this is done repeatedly (and don't worry it is not to be
learned in one day!), try other pitches. For a ball on the glove
side, the ball should be pulled across the body with both hands
and into the throwing position. The body should not go to where
the ball is.
This is the correct form as taught in the majors MLB.
posted 8/31/2005
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THE SHRINKING/EXPANDING STRIKE
ZONE
Submitted by Eteamz [www.eteamz.com] User, Coach Nick Mazza
Sure the strike zone in fastpitch has dimensions. Some are stretched and
shrunk by some umpires but the strike zone is still defined from rule
book to rule book as being the same. As a batter, you can help yourself
tremendously by applying the strike zone "box" vision in your at-bat.
For example, when you first enter the batter's box, the count is 0-0, no
balls and no strikes. After the first pitch and you are still there, the
count will be either 0-1 or 1-0. Now the strike zone "box" should begin
to change for you. If, after the second pitch you are still batting,
your count should be either 0-2, 2-0, or 1-1. If the count is 0-2, your
vision of the strike zone has made the "box" greater in size because the
next pitch can strike you out if you don't swing at it and it's close.
If the count is 2-0, then the strike zone has made your "box" much
smaller and you should only swing at the pitch if it is thrown in your
vision "box", your select spot. If the count is 1-1, then your "box" is
back to being a normal size strike zone.
The key points of these examples are that if you have a 2-0 or 3-0 count
on you, look at swinging only at a specific pitch that you like in a
specific small zone or "box" (perhaps only a fastball right down the
middle). If your count was 0-1 or 0-2, then the pitcher is in control of
the situation and you must expand your vision of the strike zone so as
not to be called out on strikes. Be prepared to swing at pitches you may
not find as sweet as you prefer.
posted 9/3/2005 |
TOP OF
THE BALL
A quick and simple tip to correct improper or direct proper bat swings
is for the batter to exaggerate hitting the top of the ball. If the
batter misses the ball, it is preferred that they miss above the ball as
opposed to under it. The reasoning is quite simple. A fastpitch ball is
delivered at a lower point than it is received at the plate. The plane
of the ball is usually upwards. If you swing to hit the center of the
ball, you probably hit the bottom of it causing a fly-out or pop-up. If
you swing for the top of the ball, you are more likely to hit it dead
center with it rising. If you miss and do hit the top as you tried,
you'll get a hard grounder which increases your chances of reaching
base.
posted 9/3/2005 |
PRACTICE TIPS
END YOUR PRACTICE THE RIGHT WAY
Submitted by Eteamz [www.eteamz.com] User, Coach Mike
Softball is not all total concentration or a constant onslaught of
drills, drills and more drills. There is a time to have some fun and
still learn or polish some skills. I like to use the end of practice
for a fun game that can create some team bonding while still
focusing on softball fundamentals.
Barney Bop
One of the best games I have used is called "Barney Bop." The tools
needed are a sturdy chair, a large stuffed toy (I use Barney, hence
the name) and preferably a backstop or net to place behind the
target. Start by placing "Barney" in the chair and if needed, prop
him up to get him about 3-4 feet off the ground and place the chair
with Barney straddling 1st base. Place a net behind the chair. Now
divide your team up into 2 groups and have them line up in 2 columns
at the shortstop position. Have the 1st player from team 1 take the
first play. Hit a grounder the player 1. She must cleanly field the
ball and make a throw to 1st base trying to knock Barney out of the
chair. If this is done, her team scores 1 point. Then the 1st player
from team 2 takes the next play and does the same thing. Do this
until all of the players have had at least one turn. You can move
the players from shortstop to 2nd base and do the same game. I have
also had the players set up out in the outfield and plac
3, 2, 1, Run
Another game I like is called "3, 2, 1, Run." In this game, again
divide the team up into 2 teams. One team is at bat and one team is
lined up behind 3rd base. Take 3 balls and line them up at intervals
of about 5-7 feet apart from 3rd base toward home plate. They should
end about half way between 3rd base and home plate. The team at home
is called team 1 and the ones on defense are team 2. Have the 1st
player from team 2 stand on 3rd base with her glove while the 1st
player from team 1 is at home plate. When the coach says, "Go", the
defensive player must run to the 1st ball, pick it up and make a
throw to a teammate standing at 2nd base (I have a bucket there to
drop the balls into), then go to the 2nd ball and do the same thing
and on to the 3rd ball. The player at home starts running at the
sound of "Go" and runs to 1st base and on to 2nd. The object of this
game is to throw all 3 balls to the defensive player at 2nd base
before the offensive player gets there. This is a LOT hardposted
9/23/2005
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WILD BALL
Submitted by eteamz.com
user, Coach Raymond
Keep a full bucket of balls on the pitchers mound, and throw every
ball in the dirt in front of the catcher. Vary the pitches - some
to the glove side, some right at the catcher, and some to the
backhand side. After throwing all the balls in the bucket into the
dirt (to practice keeping the ball in front of you) there are
usually many balls behind the catcher, against the fence or
whatever backstop exists. When the last ball is about to be thrown
the pitcher must warn the catcher.
Once this ball gets by the catcher, they have to get every single
ball as fast as they can. When the last ball gets by the catcher,
the pitcher (usually the coach) must grab the empty bucket and run
to home plate. The catcher must make accurate throws to home so
the pitcher can refill the bucket. Any wild throws (throws past
the pitcher covering home with the bucket) must be retrieved by
the catcher. Try timing this event for increase in speed.
SOFT HANDS DRILL FOR CATCHERS
Submitted by eteamz.com
user, Coach Josh
A catcher, in full gear, squats in a ready to receive position.
Five people stand about 35-45 feet away, spread evenly across
about a 65° arc. In turn, each person throws a ball at the
squatting catcher. The catcher’s job is to properly receive the
ball, frame it, and drop it. As the catcher is beginning to drop
the first ball, the second person should be in the motion of
throwing the second ball. Done properly, this drill teaches soft,
quick hands.
Have each of the five players throw five balls each. Twenty-five
receptions in the span of about a minute will certainly teach soft
hands. As age and skill levels increase, you can increase both the
number of balls thrown at a catcher, and the pace at which each
player makes their throw.
CATCHER'S PADDLE
Submitted by eteamz.com
user, Coach Corky
This drill is meant to teach quickness, coordination, and will
help overcome the fear of incoming pitches.
Have your catcher stand behind a plate in full gear. This drill
works best in a gym with a backstop or wall behind the catcher.
Instead of wearing a catcher's mitt, have your player wear wooden
paddles strapped to their hands. The paddle should be large enough
to cover the catcher's hand even when fingers are fully extended.
With the catcher in the crouch position, fire balls to all corners
of the plate. The balls should hit the ground directly in front of
the catcher. The catcher then blocks each ball with the paddles.
posted 10/28/05
CALL THE PITCH
| Characteristics |
Weakness |
Pitch |
| Stance |
| Up in front of box |
Fast Ball High |
Fastest Pitch, rises |
| In back of box |
Breaking Balls |
Breaking ball (drop or change) |
| Closed stance |
Inside |
Drop or rise, screw |
| Open stance |
Outside |
Out drop or rise, curve or curve drop, or
rise |
| Overly erect |
Low |
Inside Drop, screw |
| Wide stance |
Low |
Drops or curves low and on corners |
| Crouches over |
High |
Rise in or out, curve rise, change |
| Close to plate |
Inside |
Drop, fast ball or rise inside |
| Far from plate |
Outside |
Out drop or rise, curve or curve drop or
rise |
| Even with plate |
High-low |
Rises, drops, curves, screw on corners |
| Tilted Head |
Inside |
In rise, drop or screw |
| Weight overshift |
Low & outside |
Out drop, curve drop, curves to front leg |
| No weight shift |
Inside |
Drop or rise, screw |
| Stride toward plate (closed) |
Inside |
Drop or rise, screw |
| Stride away from plate (open) |
Outside |
Out drop or rise, curve or curve drop, or
rise |
| Long stride |
High |
Rise in or out, curve rise, change |
|
|
|
| Hands/Swing |
| Hitch |
High |
Rise in or out; curve rise; change |
| Lunges |
High, Mix |
Rise in or out, change |
| Hands high |
Low |
In or out drop, curve drop, screw |
| Hands low |
High in |
Rise in or out; curve rise, change |
| Hands away from body |
Inside |
In drop or rise, screw |
| Loopy swing |
High |
Rise in or out; curve rise, change |
| Choppy swing |
High |
Rise in or out, curve rise, change |
| No arm extension |
Low & outside |
Out drop, curve drop, curves, fastball |
| Parallel bat |
High |
Rise in or out, curve rise, change |
| Slow bat/sweeper |
Inside |
Offspeed, in rise, drop, screw, change |
| Quick bat |
Low |
Change speeds, keep hitter off balance |
| Inside-out swing |
Low-in |
In drop, screw, change, low rise |
| Swings up |
High, low in |
Rise in or out, drop in, screw |
|
|
|
| Appearance |
| Weak batter |
Low, outside |
Fastball, out drop, curve drop, curves |
| Strong batter |
Low; extreme |
Change speeds, drops, drop curve, corner
fastball |
| Relaxed batter |
Faster delivery |
Pitch with quicker rhythm, change speeds |
| Tense batter |
Slower delivery |
Use speed as waste then break ball |
| Aggressive batter |
Change rhythm |
Off-speed, In rise, drop, screw, change
inside |
| LH Batter with speed |
Low out |
Drop, screw, rise, curve, in rise high |
|
|
|
| Game Situation |
Result Wanted |
Pitch to hit |
| Runners |
| On 1st, bunt situation |
Poor bunt or pop-up |
High in or out Very inside and low |
| On 2nd, RH-less than 2 outs |
Ground ball left side |
Low in, change in, high in |
| On 3rd, RH-less than 2 outs |
Ground ball corners |
Very low, in or out |
| On 2nd, LH-less than 2 outs |
Ground ball left side |
Low out, change out, high out |
| On 3rd, LH-less than 2 outs |
Ground ball left side |
Low out, change out, high out |
| On 3rd, less than 2 outs, |
Poor bunt or pop out |
High in or out, very low in or pitchout |
| Batter bunting or pick-off |
NO CHANGE-UPS |
| Bases Loaded, or on 2nd & 3rd, less
than 2 outs |
Ground ball |
Low in or out |
|
|
|
| Batter |
Hitter bunts for hit
(LH--out & away) |
Poor bunt
Force to hit |
High in or out,change in |
| Hit and runs |
Pop up or ground ball |
Low in or jam high in |
| Ahead in count |
Pitch to pitchers strike zone, just
outside of batters strike zone; make batter swing at a
ball. |
| Behind in count |
Pitch to umpire's & pitcher's strike
zone, never pitch to batter's strength |
|
|
|
| Defense |
| Right side weak |
Ball hit to left |
Pitch inside |
| Left side weak |
Ball hit to right |
Pitch outside |
| Outfield weak |
Ground balls |
Low in or out |
| Infield weak |
Pop ups, fly balls |
High in, rises, change-ups |
| Pitcher tired |
Stay away from rise or curve |
| Pitch not working |
Don't use it except as a waste pitch |
|
|
|
| Field |
| Fence Short |
Ground balls |
Low in or out |
| Fence Long |
Pop ups, fly balls |
High in, rises, change-ups |
| Wet Field |
Ground balls |
Low in or out, stay away from risers |
|
|
|
| Weather |
| Humidity high, low altitude |
Pop ups, fly balls |
High in, rises, changes, breaking balls |
| Humidity low, high altitude |
Ground balls |
Inside, drops, in rise curves, change low
in |
| Wind at your back |
Jam Pitch |
Low,inside (faster ball), high rise inside |
| Wind in your face |
Vary Speeds |
Use speed as waste then break ball low,
outside |
|
|
|
| Miscellaneous thoughts on
pitching |
- In facing a batter, have 3 or 4 pitch sequences in
mind before you throw the first pitch
- Throwing low to bunters can generate foul balls.
- Be careful using the change with runners on base.
- Brush back hitters dug in or crowding the plate.
- Know what the batter did the last time at bat.
- Get the first out of the inning yourself
- Avoid pitches to the sweet spot area of the bat,
watch hitters practice swings
- Pitch to opposites when in doubt; high/low,
inside/outside, fast/slow.
- Use your best stuff on weak hitters. They will hit
off-speed every time
- Let your catcher be your eyes at the plate
- Ball movement is more important than speed.
- To pitch faster, pitch slower.
- Know when to walk a batter
posted 4/1/2006 |
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Practicing sound bunt
defense
Active.com
March 22, 2006
How to do it
Infielders, pitchers, and catchers are on defense at
their respective positions with catchers in full gear.
Backup defenders will be sure to get out of the way, but be
ready to jump in when it's your turn. Infielders will rotate
after each rep while pitchers and catchers will alternate
every three reps.
Outfielders are distributed evenly between first, second
and third with helmets on and running full speed/live when
it is their turn.
The coach will call out the situation (ie; base runners,
outs, etc...). The pitcher then throws the pitch (75%) and
the ball is bunted. The pitcher must throw a strike for the
ball to be bunted. Play all bunts live and finish the play.
Key: Getting the "for sure" out. Remember:
Conservative on defense..
Equipment Needed:
Bases, 1 bucket of good balls, 1 bat, 1 helmet
Duties:
- Mgr 1:
Bases, bat, helmet.
- Mgr 2:
1 bucket of good balls behind mound
- Coach:
Call out each situation. Serve as the
batter doing all kinds of bunts from both sides.
- Coach:
3 buckets of machine balls, mock throw
w/feed.
- Coach:
Coach pitchers and catchers and make
sure they rotate every 3 plays. Make sure catchers that
play infield spots.
- Pitchers:
Receive throws at 2b, play 1b and
3b live, shag.
posted 4/1/2006
1st and 3rd
double-steal drill
Active.com
February 23, 2006
How to do it
Divide players into 3 groups---1st base, 3rd base, and
one hitting group. One player from each group receives sign
from third base coach and executes the play. After each
play, three new players repeat the same steps.
Each group will work at their station for x minutes and
then rotate counter clockwise upon coaches' command. Runners
run full speed, but will not be required to slide. The
'rolling fingers' is always on w/runners on 1st and 3rd.
Key: Perfect execution from all 3 players.
Equipment Needed:
Pitching machine, 3 buckets of machine balls, 3 shag
buckets, Catchers gear, On deck, cloth - Players, Screens,
Bats - Players, Helmets - Players, Bases
Duties:
- Mgr 1:
Bases, pitching machine, catch live
w/gear (make throws to 2b and 3b)
- Mgr 2:
Bases, Screen (P), 3 shag buckets in
shallow CF, shag bucket.
- Coach:
1b Coach, help w/screen (P).
- Coach:
3 buckets of machine balls, mock throw
w/feed.
- Coach:
3b Coach (Give sign, command runner at
1st on batted ball)
- Pitchers:
Receive throws at 2b, play 1b and
3b live, shag.
posted 4/1/2006
'Touch 'em all'--Baserunning
For Active.com
April 21, 2006
Explanation:
Players line up behind home plate with all runners paired
up. In the first group, the first base runner runs through
first (break down and find ball), while the second base
runner runs and stops on second base (pick up 3rd base
coach).
The next pair repeats the same steps while the base
runner on second goes home with a slide at the plate and the
runner on first picks up the third base coach while being
waved around third. She then rounds third base and returns
with a dive back on the coach's back call. Repeat until all
pairs have gone, then switch the lead and trail base runners
until all have had an opportunity to perform each task.
Equipment Needed:
Bases, Rake, Water, Helmets - Players
Duties:
- Mgr 1:
Water home & third (baseline) to
soften slides, rake back dirt at home after each slide.
- Mgr 2:
Rake home & third (baseline)
before Mgr 1 waters it, rake back dirt at 3b after each
slide
- Coach:
1st base coach working with runners
and communication.
- Coach:
3 buckets of machine balls, mock throw
w/feed.
- Coach:
3rd base coach working with runners
and communication.
Posted 4/26/2006
Softball Rule Myths
ASA Rules
Compiled by Joel
Here is the
Text version of the SB rule myths I published on eteamz
Fastpitch Board. (It
is in Microsoft Word Format)
I have modified them from Jim Booth’s Baseball Rule
Myth’s to be compatible with ASA softball.
I take no
credit for this other than compiling them, writing the
commentary and referencing the proper references in the 2001
ASA rule-book. The myths were originally posted by Jim Booth (eteamz
baseball rules expert) and
the rules were written by ASA - who gives the clearest rule
writing of all the bodies of FP softball (in my opinion).
Credit also needs to go to the many umpires on the message
boards who have helped me in my quest to become a better
umpire.......
Most
notably.....Steve Michell, Mike Rowe, Sam Carter, Tom
McCarville, Roger Greene, Jim Todd, Bob (bluezebra), Dakota,
Ken Miller, Ed (from McGriffs), Casey from KC, Don (from Big
D).......and the other hundreds of umpires (both BB and SB)
who love to pick apart rules. If I have forgotten
anyone.....apologies up-front.
Without
further ado………
1.
The hands are considered part of the bat. One
of the greatest rule myths and I am sure that Jim Booth put
this on the top for this reason.
If a batter is hit with a pitch on the hands, it is
simply a dead ball and the batter is awarded first base.
Remember that anytime a batter is hit, it is ALWAYS a
dead ball. If the
batter is swinging and the ball contacts her hands first, we
have a DEAD BALL/ STRIKE.
If the ball contacts the batter in the strike
zone…same result – if it is the third strike in either of
these cases – the batter is out.
See ASA 7-4-G trough I, and 8-1-F
2.
The
batter-runner must turn to his right after over-running first
base. The
runner is protected back to first base regardless of which way
they turn as long as they don’t make an attempt of feint
towards second base (umpire judgement).
Merely turning to the left does NOT put the runner in
jeopardy of being tagged out unless they make an attempt to
advance to 2nd.
See ASA 8-8-H and 8-8-T.
Also ASA POE#32
3.
If
the batter breaks his wrists when swinging, it's a strike.
The umpire’s
first priority on this play is (a) was the pitch in the strike
zone…if so, it is merely a strike.
If not, the umpire must then judge did the batter
attempt to hit the ball (did she offer at it).
If in the umpire’s judgement, she offered, then the
umpire should rule a strike.
Coaches, remember that sometimes catchers stand up and
block our view, if we don’t see a swing and the ball is out
of the strike zone…we are calling a ball.
If asked by the catcher or pitcher, most umpires will
check with their field partner.
If I was blocked and not sure…I will usually ask my
partner without an appeal.
See ASA POE#9 and ASA Umpire Manual – Check Swing
Situation Page 206.
4.
If
a batted ball hits the plate first it's a foul ball.
Home plate is in
fair territory and a ball that first hits the plate it is
fair/foul based upon where it settles or is first
touched…not by where it first hit the ground.
See ASA Definitions – Fair Ball/Fair Territory/Foul
Ball in Rule 1.
5.
The batter cannot be called out for interference if
he is in the batter's box.
A batter is
safest from being called for interference by staying in the
batters box and doing nothing out of the ordinary (or
intentionally interfering with a throw by the catcher) UNLESS
there is a play at the plate.
When there is a play at the plate the batter must
vacate any space necessary for the fielders to make a play.
See ASA POE #28-B.
6.
The ball is dead on a foul-tip. The
term Foul tip is often used incorrectly to denote any pitched
ball that is hit sharply off the batter’s bat in foul
territory. The
definition of a foul tip is a ball that is hit and goes
“sharp and direct” from the bat to the catcher’s glove
and is caught in flight. There
are some intricacies that I will not go into here, but a true
foul tip remains alive and runners are free to advance at
their own risk. If
the foul tip is strike three, the batter is out and the ball
remains alive. See
ASA Rule 1 Definitions – Foul Tip and Rule 7-4-D.
7.
The batter may not switch batter's boxes after two
strikes. The
batter may switch at any time in the count as long as she does
not switch sides once the pitcher is on the rubber taking her
signs. See ASA
7-3-D
8.
The batter who batted out of order is the person
declared out.
The batter who
should have been at bat is the person declared out.
Example: Able,
Baker, Charlie due up. Baker
bats in the place of Able and gets a base hit.
Charlie then comes to the plate.
The defensive manager calls time and points out to the
PU (plate umpire) that Baker batted out of turn before the
next batter receives a pitch.
The PU will then declare Able out, remove Baker from
the bases and it is now Baker’s time at bat again. Once
Charlie receives a pitch (legal or illegal) Baker’s time at
bat is now legitimized, making Charlie the correct batter.
Able will now have to wait until her next time to get
to bat again. This
one can get very complicated when you have multiple batters go
out of order. See
ASA 7-2-A through E.
9. The batter may not overrun first base when he gets a base-on-balls.
The batter may
overrun first but may be in jeopardy to be put out by either a
tag by the first baseman if she makes an attempt to advance to
2nd base after she has passed 1st or if
she is guilty by the “Lookback rule” Please read POE #29.
This is a very misunderstood rule.
Here is a very basic breakdown of the rule. The runner
may continue to run the bases while the pitcher has the ball
in the circle (even though the pitcher may not be making a
play) and she can stop ONCE
to find the ball........once she has stopped, she must
IMMEDIATELY decide to either (1) advance or (2) return. The
only caveat about the stop made by the runner is that once
they have stopped ON a base.......they may not
continue.....they are pretty much tied to the base.
If she jukes at all during this stop......she is out.
If she lingers too long during the stop.....she is out (I give
the one-one thousand count....after that.....BANG.
She must commit to either advancing or retreating.
Look also in ASA 8-8-H and 8-8-T.
10. The batter is out if he starts for the dugout before going to first
after a dropped third strike.
In ASA a batter
is only declared out when leaving the baseline to avoid a tag
or if they have entered their team area (dugout).
Simply not advancing to first base does not make the
batter out. Example:
Batter swings for 3rd strike with nobody on base
and the catcher drops the ball.
Batter gets about ½ way toward her dugout and
realizing that it was a “not caught third strike”
situation runs directly to 1st base before she is
tagged by the catcher or F2 throws to F3 for the out.
This is LEGAL…the batter would not be declared out by
the umpire until she entered her “team area”.
See ASA 8-2-D
11. If the batter does
not pull the bat out of the strike zone while in the bunting
position, it's an automatic strike.
Merely leaving
the bat over the plate would not be considered a strike. The
batter must "offer" at the pitch. The batter is not
required to pull the bat back.........when I am PU, I look for
twitches or other movement of the bat towards the ball to
determine whether the batter offered at the pitch or not. See
ASA POE #9.
12.
The batter is out if a bunted ball hits the ground
and bounces back up and hits the bat while the batter is
holding the bat. A batter who is hit by their own batted ball while still in the batters
box is considered to be a foul ball.........if the ball
bounces up and hits the bat (while the batter is still in the
batters box) the result is the same. See ASA POE #22
13.
The
batter is out if his foot touches the plate.
NOT a myth in Softball. If the
batter contacts the ball (either fair or foul) while one foot
is wholly outside the lines of the batters box or is in
contact with home plate…..the batter is out.
ASA 7-6-(D-F) and POE #7.
14.
The
batter-runner is always out if he runs outside the running
lane after a bunted ball. The
batter-runner is only out if in the judgement of the umpire,
she interfered with the fielder taking the throw at first
base. If the
pitcher or catcher makes a horrible throw and the BR is
outside the lane, it will not likely be called interference.
The ball must be thrown for interference to be called
also. See ASA
8-2-E
15.
A runner is out if he slaps hands or high-fives
other players, after a homerun is hit over the fence. A
runner is only out if a player (who is not a runner) or coach
physically assists a player in running the bases.
As you can imagine, a high-five could not be judged as
physically assisting. See
ASA 8-8-E
16.
Tie
goes to the runner.
Every umpire is
taught: either the runner beat the throw, or the throw beat
the runner. Every now and then, you might have a play, that is
just so close it is difficult to make a decision.
In the back of my mind is always the
question...."Who made this play too
close to call? If
F5 makes a spectacular back-hand stab and fires and the ball
and the runner get there at the same time.......give the out
to the defense......they earned it.
If F4 bobbles and drops an easy grounder......give the
benefit to the runner. In
the hundreds of games that I have called, I can only think of
a few times I have used this because almost always, no matter
how close, either the ball beat the runner or it didn't......
17.
The runner gets the base he's going to, plus one on
a ball thrown out-of-play.
The 1+1 is an old
myth that I still get every now and then…example: batter
singles and has rounded first and sees F7 make a great stop
and starts back towards 1st when F7 uncorks a
horrible throw that sails into the bleachers.
We have a 2 base award from the time the ball left the
fielders hand that administered from the last legally held
base that each runner had at the time of the throw.
Some believe that since the batter was heading back to
first…that she is awarded the base she was heading to (1st)
and 1 base……so she would wind up on 2nd.
The proper award would be 3rd base.
See ASA 8-6-G
18.
Anytime a coach touches a runner, the runner is out. See
rule myth #15.
19.
Runners may never run the bases in reverse order. A
runner is entitled to run the bases in reverse order (and
sometimes required) when back tracking to tag up on a caught
fly ball. Example…speedy
runner on first and she is off at the crack of the bat…the
ball is hit to DEEP center…the runner is already past third
when the ball is caught…she MUST now run the bases in
reverse order to safely get back to 1st.
She may NOT cut across the diamond but MUST retouch the
bases in the reverse order she touched them advancing.
See ASA 8-3-A
20.
The
runner must always slide when the play is close.
The runner must
avoid a fielder who has the ball when waiting to make a play.
She does not have to slide.
She may slide into the fielder, attempt to run around
the fielder (and possibly be called out for runner out of the
3’ baseline), she may run back to the last legally held
base, in ASA she may attempt to jump over the fielder, or she
can simply give up. If
in the umpires judgement the ball the fielder and the runner
all converge on the same place at the same time…it is simply
a wreck…neither interference nor obstruction.
See ASA POE #13 Note:
Any league that institutes a MUST slide rule is looking
for problems…….a good Lawyer will turn your league into
hamburger meat for creating a rule such as this.
21.
The runner is always safe when hit by a batted ball while touching a
base. CREDIT Sam Carter with the best explanation of this one.
“A runner is not out when struck by an infield fly
(or any fly ball) if she is touching the base unless she intentionally
interferes with a fielder trying to catch a ball.”
See ASA POE #39-A
22.
A
runner may not steal on a foul-tip.
The ball is
live on a foul tip. Runners
may steal because the ball is alive.
A foul tip is a ball that goes sharp and direct to the
catchers glove and is caught.
A sharply hit foul ball that does not meet this
definition, is just that, a FOUL BALL.
See ASA Rule 1 – Definitions (Foul Tip), and ASA
7-4-D
23.
It is a force out when a runner is called out for
not tagging up on a fly ball.
Failing to
retouch is not a force. If
a runner is called out for the 3rd out on appeal
for not retouching (tagging up), any preceding runs score
unless the appeal is made before they cross the plate.
See ASA Rule 1 – Definitions (Force Out), and ASA POE
#1 Appeals - J & K.
24.
An
appeal on a runner who missed a base cannot be a force out.
A runner who
misses a base they were forced to and it is properly appealed
for the 3rd out, can nullify any runs that score.
See ASA POE #1 Appeals – J.
25.
A runner is out if he runs out of the baseline to
avoid a fielder who is fielding a batted ball.
A runner is
declared out for running out of the baseline ONLY if she is
avoiding a tag by a fielder with the ball.
See ASA 8-8-A and 8-9-A.
26.
Runners may not advance when an infield fly is
called. Runners
may advance with the risk of being tagged while off their
base, and being called out on appeal for leaving a base too
soon (if the IF (Infield Fly) is caught).
The runners ARE NOT forced to advance if the IF is
dropped. See ASA
Rule 1 – Definitions (Infield Fly) and ASA 8-2-I.
27.
No run can score when a runner is called out for
the third out for not tagging up.
This is a time
play…opposite of Rule Myth #23 and is answered in
Rule Myth #22. See
ASA POE#1-K
28.
A pitch that bounces to the plate cannot be hit. Probably
from Slow pitch softball, where the ball becomes dead when it
touches the ground. In
FP, the ball remains alive when it hits the ground and may be
hit by the batter.
29.
The batter does not get first base if hit by a
pitch after it bounces.
A batter is entitled to 1st base if hit by a
pitch even though it hit the ground first (unless they made no
effort to get out of the way).
See ASA 8-1-F
30.
If a fielder holds a fly ball for 2 seconds it's a
catch. Ray
answered this one, so I will paste his answer here.
“The umpire will need to determine if, in his
judgment, the fielder had held the ball long enough to prove
complete control (quoting the ASA rule). The ASA rule also
states It is not a catch, if a fielder, collides with another
player, umpire or a fence, or falls to the ground and drops
the ball as a result of the collision or falling to the ground
(voluntary release). There is no mention of time here. The
myth in #30 is that there is a time test. There isn't.”
See ASA – Rule 1 Definitions (Catch).
31.
You must tag the base with your foot on a force out
or appeal.
Any portion of
the fielders body may be made when tagging a bag on a force
out. Even if the
fielder has the ball in her hand and touches the base with her
empty glove…this would be an out.
See ASA 8-8-C.
32.
The ball is always immediately dead on a illegal
pitch. This is a delayed dead ball. If
the batter hits the pitch the batter (and all runners) advance
at least one base, the illegal pitch is ignored..
If the batter hits the ball but the criteria to nullify
the illegal pitch is not met, the offended coach may take the
result of the play or the penalty for the illegal pitch (a
ball on the batter and all runners are advanced one base)
See ASA 6-(1-8)
EFFECT.
33.
If a player's feet are in fair territory when the
ball is touched, it is a fair ball.
It is he position
of the BALL which determines whether it is fair or foul…NOT
the position of the fielder.
See definition section……fair or foul ball.
34.
The ball must always be returned to the pitcher
before an appeal can be made.
In most softball
governing bodies, appeals may either be made during live ball
situation – i.e. – tagging a base that a runner failed to
tag up, touching a
base that a runner missed (with a request to the umpire that
is what the defense is appealing), tagging the runner for a
base running infraction are all live ball appeals.
The defense may also make an
appeal on a runner after play is stopped on any base running
infraction. This
is done by any infielder requesting
to the proper umpire that they are appealing the infraction.
The umpire would then rule on the appeal.
The ASA POE#1 – Appeals gives a great explanation on
how to make a proper live or dead ball appeal.
NOTE: This past weekend, I umpired a game in which the
coach after the inning was over commented that one of the
offensive players from the home team missed first base.
I explained to him that I saw the infraction, but could
not act on it unless one of his girls appealed the miss of
first (it could have save his team two runs).
He said he was not sure how to begin an appeal so he
kept silent. Learn
the rules and you give yourself and your girls a better chance
at winning.
35.
The pitcher's hand may not pass her hip twice.
Rays suggestion to the myths
along with his answer. The pitching rules
essentially allow for 1 time past the hips in the BACKWARD
direction and NOT MORE THAN TWICE in the forward direction. A
related myth is that the so called "
California
"
or "Chinese" changeup is legal. This is a pitch
where the pitcher releases the ball and makes an additional
arm circle after release. No revolution following release is
allowed and this is interpreted to mean nothing beyond
reasonable follow-through.
See
ASA 6-3-D
36.
The
pitcher's foot must remain in contact with the pitching plate
until release.
Another
suggestion by Ray for softball rule myths with his answer.
The
pitcher's PIVOT foot (right for RHP, left for LHP), must
remain in contact with the ground; it may push off and drag
away from the pitcher's plate but not from any other place.
See ASA 6-3-I
37.
If a fielder catches a fly ball and then falls over
the fence it is a homerun.
This is just a
catch and an out. If
the fielder completely enters dead ball territory over the
fence, all runners are awarded 1 base (unless the catch is the
3rd out). See
ASA Rule 1 Catch and ASA 8-6-K
38.
The ball is dead anytime an umpire is hit by the
ball. On
a 60’ diamond, it is almost impossible for an umpire to
interfere with a batted ball.
The only way interference would be ruled is if the
umpire was struck with a batted ball BEFORE it passed an
infielder (other than the pitcher).
Since softball umpires work behind the infield – this
scenario is unlikely. If
an umpire is hit with a batted ball after it has passed an
infielder or struck with any thrown ball, the ball remains
alive and in play. See
ASA 8-1-E and 10-8-E.
39.
The home plate umpire can overrule the other umps
at anytime.
NO umpire has the authority to set aside or question decisions made by
another umpire within the limits of the respective duties as
outlined in the rules.
Read all of ASA rule 10.
It is illegal for two base runners to occupy the
same base. Two runners may occupy the same base, but one of them
is in jeopardy of being put out.
If a runner is forced to advance to the next
base…..the lead runner would be out if tagged.
If the lead runner is not forced….she “owns” the
base and the trail runner would be out if tagged.
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If
a pitcher is throwing hard without much movement, get back in the
box; you'll have more time to pick up the ball.
You should be up in the box against a drop ball pitcher who doesn't
have much speed, catch the ball before it drops.
If she is fast and has a good drop, get back in the box.
The rise, don't swing. Plan B, it's better to be in the back of the
box if it is being thrown hard. You will have more reaction time and
there is a pretty good chance it will break out of the strike zone.
If you are consistently being thrown in, back off the plate.
If you are being thrown outside, get closer to the plate. Pitchers
and catchers are going to make adjustments and so should you.
Up in the box if you are going to sac bunt, more fair territory to
work with.
If a pitcher is slow, move up in the box.
Posted
Sep 11, 2006
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Correct softball throwing form
Provided by Active Team Sports and Coach Mike
For Active.com
October 23, 2006
In watching warm- ups and in particular, throwing
warm- ups, the main problem I spot in players is their throwing
motion. Granted, some players have been taught the correct form
for throwing the ball, but many have very poor technique. Here are
a few drills and points to fine tune your throwing form.
Beginning with proper technique
The bringing back of the throwing hand is done in
a graceful, arching movement. The hand swings back and up, with
the ball facing backward at the top of the arch. This can be
practiced by having someone stand about five feet directly behind
you.
Visualizing the clock
Take a ball and from the hand in glove position
(as if the ball were just fielded) separate the hands with the
ball hand swinging first down, then back and up until your
throwing arm bicep is parallel with the ground and you have a 90
degree angle with your forearm pointing up and the ball facing
backwards.
Looking at this motion from the third base side
(right handed thrower) the ball hand starts at nine o'clock,
swings down to six o'clock then up to twelve o'clock. If you
release the ball at about three o'clock (for the drill) and your
form is correct, the ball should be easily caught by the person
standing behind you.
Key Point: If the ball goes to the left
or right of the catcher, you are not using a proper path for your
arm. Practice this drill until you have the proper arm motion,
then, instead of releasing the ball, go into your throwing motion,
striding with your lead foot and following through to get the feel
of the proper technique.
Load and go drill
If you need additional work on throwing try the
'load and go' drill. Stand with your weight evenly distributed
between both feet and in the position of already haven taken your
stride--with hips facing towards third base (right handed
thrower).
Transfer your weight to the rear foot and lift the
front foot off the ground. As you come forward with the ball in
the throwing motion, transfer your weight back to your lead foot
and make a throw. If you work on this drill, it will improve your
accuracy and distance and help keep you throwing with correct
form.
Posted 10/27/06
|
Working with a wall can improve pitching technique
Provided by Active Team Sports and Hal Skinner
For Active.com
November 02, 2006
Every pitcher has one problem in common; sometimes you need or
want to practice your pitching and can't come up with anyone to
catch for you. Worry not! You don't need a catcher, a coach or
even a softball park to practice your pitching.
First things first
Find a solid concrete or foundation brick wall; a handball
court wall is ideal. Take a piece of chalk and draw a strike zone
box on the wall. Make it the strike zone for your height. Then
draw a line through the box, going from left to right, at the same
height as the belt on your waist. Draw it all the way across the
strike zone box you chalked out. Measure off the same distance you
use at your level of play, from the pitcher's rubber to home
plate, and then subtract two feet. You want the distance to be
where the ball may or would be hit by the batter, about 1 foot in
front of the plate. Throw from there.
Location
Work on accuracy first. You should be able to catch the
returning ball without stepping left or right. An accurate throw
will return straight back to you. Once you have become consistent
at doing that, then work on throwing harder. Remember, to give up
a handful of accuracy for a pinch more speed, is NEVER a good
trade. Accuracy first, then work on speed.
Velocity
You don't need a pitching coach, or an expensive radar gun, to
tell you if you are throwing harder than you were a few weeks ago.
The harder you throw, the closer the ball will return to you
without hitting the ground. If you can catch the ball without it
hitting the ground, or without you taking a step closer to the
wall, you have fairly good speed for your level of play. As you
progress, when you catch the ball it will have more force behind
it and you will be able to tell when you are throwing harder and
faster.
Getting into a routine
Again, don't trade accuracy for speed. An 80mph pitch is not
very impressive if you can't throw it for a strike. When you do
the wall workout, take a portable radio/tape/CD unit along and
play your favorite lively paced music. Try not to play slow stuff
because that tends to slow down your workout pace. When I was a
kid I threw for an hour a day after school.
Don't use "I couldn't find a catcher" as an excuse
not to workout your pitching arm. You don't need a catcher, a
coach or a radar gun to workout and tell you if you're throwing
faster. We'll just keep that between you, me and the wall.
posted 11/24/06
Off & Running
Boston University’s strength and
conditioning program for women’s softball has the team off and
running toward newfound success.
By Victor Brown III
Victor Brown III, MS, ATC,
CSCS, NSCA-CPT, is the Associate Strength and Conditioning Coach
at Boston University. He can be reached at: vbrown@bu.edu.
Training & Conditioning,
16.9, December 2006, http://www.momentummedia.com/articles/tc/tc1609/offrunning.htm
The game of softball is
characterized by quick reactions and repeated high-power-output
movements. With only 60 feet separating each base and 40 feet
between the pitcher’s plate and home plate, softball players need
powerful acceleration in the batting box, on the base paths, and
on defense.
At Boston University, our softball strength and conditioning
program stresses the development of linear and lateral speed and
acceleration, rotational strength and power, power endurance, and
improved batted ball velocity. For reducing injuries, we emphasize
training the posterior chain and a full-body warmup.
This philosophy resulted in team single-season records for stolen
bases and home runs in 2006, and helped the Terriers lead the
America East Conference in stolen base percentage, with four
players contributing 10 or more steals. Additionally, our strength
and conditioning program has helped produce the school’s top two
career, and top three single-season home run leaders.
STRENGTH TO PLAY
In order to be successful at the NCAA Division I level, softball
players need to train for power. They need power to hit the ball,
make strong throws, and to run and jump on defense and on the
basepaths. Here at BU, beginning in late October, our players
spend four days a week in our off-season strength and conditioning
program.
Research has shown three factors contribute to batted ball
velocity: lean body mass, lower body power, and grip strength. To
develop lean body mass and lower body power, players are put
through an initial four-week hypertrophy phase using loads between
60 and 75 percent of their individual 1-RM. That is followed by
six weeks of basic strength and power training using approximately
70 to 90 percent of their 1-RM. We then start our preseason
training, which lasts three to four weeks, with a goal of
attaining peak strength and power.
Our staple lifts during these periods include squats, lunges,
straight-leg deadlifts, cleans, snatches, glute-ham and
partner-ham raises, and sequential/diagonal chops. We also
emphasize pulling movements for the scapular-thoracic joint, such
as dumbbell rows, cable-rope rows, bent-over rows, and inverted
rows, as well as chin-ups and pull-ups. Other exercises include
the bench press, incline bench press, close-grip bench press, and
alternating dumbbell incline bench press.
The use of overhead lifts by overhead throwing athletes has long
been a controversial topic among strength coaches. Athletes who
play baseball and softball perform countless sport-specific
repetitions during play and practice, using shoulder and arm
movements above 90 degrees horizontal abduction. Therefore, I
believe it is essential for the athletes to strengthen this plane
of movement. However, it is important to determine when is the
most appropriate time during the training year to perform overhead
movements because of the susceptibility of the shoulder complex to
sustain injury.
The key is frequent communication with the sport coach to
accurately gauge the amount of overhead stress your athletes are
putting on their shoulders and arms outside the weightroom. We
train using a high volume of overhead movements during the
off-season, when the athlete is performing the least amount of
throwing. As the team begins preseason practices, the volume of
overhead strength training decreases and combination lifts and
complexes are incorporated into their workouts. Once the season
starts, overhead lifts are eliminated.
Various forms of grip strengthening and prehab for the hand,
wrist, and forearms are done twice a week during both off-season
and preseason training. When a bat makes contact with a ball, a
significant amount of compression occurs to the ball, and much of
the initial kinetic energy of the ball is lost. Our goal is to
limit the significance of dampening forces. Some of our favorite
exercises to do this include dumbbell wrist throws, dumbbell
farmer’s holds, and plate gripping, as well as towel-grip holds
performing chin-ups and inverted rows. We also do a rice bucket
forearm/hand circuit (open-close, hammer, open-the-jar,
close-the-jar), which is performed 20 times. And we wrap a towel
around the handle for many of the dumbbell exercises, such as
dumbbell rows, dumbbell split squats, and walking lunges, allowing
players to grasp as a method of incorporating functional
grip-strength work.
Ballistic-resistance training has been shown to increase throwing
and base running performance, and thus it is an integral part of
our program. Players begin plyometric training as a group and
pitchers and position players are later separated to build
strength and power for their position-specific movements. Split
jumps are used to improve lower-body power in pitchers while
rotational and lateral plyometrics are used to teach hitters and
position players how to generate power in a rotational and lateral
manner. Three of our favorites are 90-degree box jumps, 180-degree
hurdle hops, and lateral drop jumps. Weighted jump squats are also
used occasionally.
Medicine ball exercises are implemented to tax the entire kinetic
chain in a sequential manner. To work the shoulder complex,
players perform overhead wall dribbles and single-arm wall
dribbles incorporating a variety of stances based on position-
specific needs.
Twist throws are also used to develop power for position-specific
movements. Pitchers perform twist throws in a split stance and
progress to using a lunge step—this teaches them to produce force
in a sagittal and transverse plane simultaneously. Position
players either utilize a stride step or simply lift the front foot
up and down depending on their individual hitting style. Slap
hitters perform twist throws in a split stance parallel to the
wall. We will progress to performing twist throws on a slide board
to teach all players to produce force in a frontal plane while
simultaneously generating force along a transverse plane, which
occurs when players swing a bat.
Strengthening the hips and groin is also critical. We use the
slide board, the mini-band, and lateral resistor work for these
areas. Additionally, players perform lunge movements in various
planes to prepare for on-the-field demands. Infielders move
predominately from side-to-side, thus we use the cross-over step
lunge, 45-degree lunge and reach, reverse lunge, and lateral
lunge. Outfielders must turn and run to a spot for a driven ball,
so for them we use open-step lunges to develop their first-step.
Pitchers perform forward lunges and split squats to assist in
developing the leg drive that is crucial for their push off. And
everyone does walking lunges to develop the propulsive strength
needed for running.
QUICK & EFFICIENT
Most actions in sports take fewer than five to 10 seconds to
complete, often even quicker in softball, and rarely does an
athlete reach maximum speed during play. Thus, acceleration and
quick reactions are required for movements like exploding out of
the batters box, getting a good jump on the ball defensively, and
running the base paths either during a hit-and-run or a straight
steal. In response, acceleration and movement efficiency drills
are performed on a daily basis in the off-season.
During the first phase of training, various pillar and arm-swing
drills are executed along with a variety of acceleration drills
like lateral starts and split-stance accelerations. In the next
phase of training, we progress the difficulty of our movement
efficiency drills and begin to incorporate objects for reaction
training. We have found ball drops are an excellent drill for
improving acceleration. Both infielders and outfielders can
execute the drill from either a defensive ready position or a
stealing start position. Towel drops provide another advanced
option. The towel is thrown from behind the shoulder of the
player, who must sprint to the spot beneath the towel as it comes
into sight, the same way they sprint to a spot for a fly ball.
During the latter phases of training, movement efficiency drills
become even more advanced by adding visual tracking and cognitive
training. For example, we use number ball drops, in which various
numbers are written on the six sides of a tennis ball. Players
accelerate upon release of the ball. Immediately prior to catching
it, the player is required to call out the last number on the ball
they see. Colored ball drops are another option. Execute the drill
by using two different colored balls. Upon release, call out the
color of the ball the athlete is to grab as they accelerate toward
it. These drills foster quick thinking and precise reactions.
We also incorporate resisted sprinting and complex training to
improve acceleration during this final stage of training. Hill
sprints and towing sleds are used for resisted sprinting. We
perform a heavy squat movement followed by a plyometric exercise
or maximum effort sprint during our complex training.
ADDING IN CONDITIONING
Conditioning the softball athlete is important for many reasons.
The first reason is for improving speed. I believe to become
faster, we must train the body to fire and move at a greater speed
than it is accustomed to. So, even though the athletes may never
get to their top speed during competition, I want to see them
achieve it during workouts.
We use short intervals when doing speed work. The majority of our
maximum speed sprint training takes less than 10 seconds. In
addition, a 1:12 work-to-rest ratio is used for ATP-PC recovery.
Power endurance must also be considered for softball performance.
The game is characterized by repeated high-power output movements,
and the ability to maintain power throughout a long at-bat or a
double-header is critical. We begin training using work-to-rest
ratios of 1:3, then progress to 1:2. We use various modes of
conditioning including slide boards and bike sprints. Maximum
speed and metabolic conditioning days are alternated to allow for
energy system recovery.
In competition, our base runners are called upon to steal and
hit-and-run at various times. There are times when the base runner
is on the move and the batter hits a ball into foul territory. The
base runner must return to the base and get ready to sprint
maximally again on the next play with a short amount of rest.
During the preseason, we begin to incorporate active recovery into
our metabolic conditioning to simulate the demands of this type of
base running. To make it more sport-specific, we use a variety of
starts and signals for our sprints, like signs for a delayed
steal, straight steal, and a simulated windmill pitch.
During the season, the players get into a daily routine of
performing conditioning drills after our on-field warm-ups, but
volume and intensity change weekly based on such variables as
number of games in a week or day, how many innings a position
player was active, and number of innings pitched. Our speed and
acceleration training is primarily performed on game days, and is
short in duration, long in recovery. Interval training is carried
out on practice days and includes a day of active recovery work.
Tempo conditioning is performed at 90-percent effort and
administered the day prior to doubleheaders and on Sundays for
pitchers and position players who played more than three innings
during the previous day’s game(s).
PITCHING INJURIES
Research has shown that the majority of injuries a softball
pitcher encounters are due to overuse, and they primarily involve
the shoulder. Understanding the biomechanical movements and what
muscles are active during the various phases of the windmill
pitching motion is imperative to properly condition a pitcher.
The windmill motion consists of three phases: preparatory, force,
and follow-through. The preparatory phase varies from pitcher to
pitcher, with some bringing the arm back to 90 degrees of
extension and others using no extension, but all pitchers bring
the ball to the six o'clock position to initiate the pitch. The
force phase is most important and is comprised of four
subdivisions:
1. The arm is elevated from a six o’clock to a three o’clock
position. The supraspinatus, infraspinatus, subscapularis, and
deltoid are all active in this position.
2. When the arm moves from three o’clock to 12 o’clock, the
supraspinatus, infraspinatus, teres minor, and posterior deltoid
are functioning.
3. The arm shifts beyond the 12 o’clock position to nine o’clock
and the subscapularis, teres minor, serratus anterior, and
posterior deltoid are operating.
4. These same muscles remain activated during the final portion of
the force phase and also during the follow-through phase.
Conditioning just the rotator cuff muscles, however, is
insufficient when preparing a windmill pitcher for the demands of
a softball season. Training the entire kinetic chain along with
the shoulder complex is key. In addition, the posterior deltoid,
pectoralis major, and serratus anterior all play critical roles
during the windmill pitching motion. Work must be done both above
90 degrees horizontal abduction and in neutral.
Our pitchers perform a shoulder complex twice a week during the
off-season using both tubing and light dumbbells. To relieve the
volume placed on the shoulder region during the spring season, a
shoulder complex is performed once a week for maintenance. Here is
a sample routine (each exercise is performed 10 times):
• Horizontal Abduction to 90/90 External Rotation
• Triceps Extension
• Biceps Curl
• Full Cans
• Forward Diagonals
• Backward Diagonals
• Serratus Punch w/Internal Rotation
• Neutral Internal Rotation
• Neutral External Rotation
• 90/90 Internal Rotation
• 90/90 External Rotation
• Glenohumeral Extension w/External Rotation
The wrist and elbow are also areas of concern and thus we
incorporate various modes of training to increase hand, wrist, and
forearm strength. Pronation, supination, ulnar and radial
deviation, flexion, and extension work are all done, as well as
wrist throws and gripping exercises. Much of our grip work is
“hidden” in the workout as part of a tri-set or functional-based
lifts using towels, ropes, or dumbbells. Adequate lower back
strength and endurance are also incorporated to properly prepare
for the demands of pitching over the course of the season.
THE NORTHEAST GAME
A final important element of our strength-training program deals
with our geographic location. Research shows that softball players
in the colder regions of the Midwest and Northeast sustain more
injuries than those in the warmer regions of the South and West.
Therefore, we construct our warmup routine very carefully.
Our on-field prep work is active, dynamic, and encompasses
movements specific to the throwing, running, and fielding
requirement for the game of softball. Traditionally, softball
players have started warming up by throwing the ball. But we take
a completely different approach using dynamic exercises for the
shoulder complex before a single ball is thrown. We warm up to
throw, not throw to warm up. (See “On-Field Warmup” below.)
By thinking carefully about the dynamics of the game and
considering the injuries its athletes sustain, we have been able
to develop a functional, sport-specific program for our softball
players. They are looking forward to using it with even more
success this spring.
To access references for this article, please log on to:
www.AthleticSearch.com/BUsoftrefs.
Table One: On-Field Warmup
The following is the warmup routine our softball players use
before a practice. The movement exercises are done for 20 yards.
Jog to Poles x2
Arm Circles w/Pronation x10
Arm Circles w/External Rotation x10
Field Goals x10
Full Cans x10
Diagonals x10
Bear Hugs x10
High-Knee Lunge Walk
Heel-to-Butt w/Lean
Cross-Over Toe Touch (R+L)
Inverted Hamstring w/External Rotation
Backward Lunge + Twist
Lateral Slide Thru (R+L)
High-Knee Skip
Cross-Over Skip
High Knees x2
Butt Kicks x2
Carioca (R+L)
Delayed Steal x75%, x90%, x100%
Inchworm
Table Two: Sample Week
The following is an example of one week of conditioning during
fall off-season training. All off-season weightroom sessions start
with either a dynamic warmup or an agility ladder and conclude
with foam rolling and stretching.
MONDAY
Drills:
•Seated Arm Swing 1x20
•Standing Arm Swing 1x20
•Walking Arm Swing 2x20
•Pillar March 2x5
•Split Stance Acceleration 2x10 meters
Plyometrics:
•Jump Squats 4x6 @ 30%
Abdominals:
•Rope Reverse Crunch 2x20
•Off-Bench Obliques 2x10
Conditioning:
•Sprints (1:12)
.....3x80 yds
.....5x20 yds
.....7x10 yds
TUESDAY
Drills:
•Standing Arm 1x20
•Swing 1x20
•Walking Arm Swing 1x20
•Jogging Arm Swing 2x20
•Pillar Knee-Ups 2x5
•Ball Drops x2 (split stance)
Plyometrics:
•Pitchers: Split Jumps 2x5
•Others: Lateral Box Jumps 2x5
Medicine Ball Routine:
•Close Overhead Throw 3x8
•Chest Pass 3x8
•Front Facing R/L Twist Throw 3x8
(Pitcher in split stance)
•Side Facing R/L Twist Throw 3x8
(Hitters in stride step; slappers in split stance)
Conditioning:
•Slide Board: 4x0:30/0:60
•Bike Sprints:
.....3x0:10/0:20
.....3x0:15/0:45
.....3x0:20/0:40
WEDNESDAY
Drills:
•Walk-to-Jog Arm Swing 2x20m
•Pillar Single Exchange 2x5
•1-Leg High-Knee Walk 1x20m
•Alternating 1-Leg High-Knee Walk 1x20m
•Lateral Starts x2
Plyometrics:
•90-Degree Box Jumps 2x4
•90-Degree Hurdle Hops 2x4
Abdominals:
•Same as Monday
Conditioning :
•Hill Sprints (1:12), 10x30 yds
THURSDAY
Drills:
•1-Leg High-Knee Skip 2x20m
•High-Knee Skip 2x20m
•Defensive 1-2 Stick x2
•Cross-Over to Base-Position x2
•Number Ball Drops x2 (with lateral start)
Plyometrics:
•Same as Tuesday
Medicine Ball Routine:
•Same as Tuesday
Conditioning:
•Slide Board: 4x0:30/0:60
•Bike Sprints: 6x0:15/0:45
Posted 12/26/06
Editors Note:
Softbball Outfield Drills is chapter from the best selling book
Defensive Softball Drills. This chapter includes drills to
practice every outfield defensive situation, including
grounders, routine and deep fly balls, line drives, and throwing
correctly from the outfield. The outfield is a vital part of the
defense at all levels of play.
Fly Balls—Partner Toss
Purpose: To
learn to stay back on a fly ball and develop momentum into the
throw.Procedure
The outfielder starts on the left field foul line facing fair
territory, and another player (or the coach) stands
approximately 5-10 feet slightly in front and to the side of the
fielder. A third player stands directly across from the
outfielder approximately 100-150 feet away and is the receiver
of the throw.
The
partner or coach tosses the ball in front of the fielder, high
enough so that she has time to set up.
After the ball is tossed, the outfielder turns sideways with her
feet at a 45-degree angle to the throwing target, left foot in
front of right (for right-handers). The fielder brings her hands
up, turning the glove slightly sideways so her thumb is parallel
to the ground, and places her throwing hand on the side of the
glove. The object is to set up the body to throw so when the
ball is caught the player can throw quickly.
The fielder should stay behind the ball, wait for it to come
down, catch the ball on her throwing side, and throw to the
receiver.
Toss
five balls to each fielder, then switch so the receiver is the
fielder. Repeat twice.
Key
Points
The fielder must let the ball come down below her eyes.
The fielder should catch the ball with both hands and make the
throw in one smooth motion, like infielders do when running
through the ball as they field on the charge.
Variation
• Have all
of your outfielders line up at the foul line and rotate up one
at a time. One player acting as a receiver stands 100-150 feet
away. Each player rotates through to make five catches and
throws.
Sun Balls
Purpose: To
learn to catch a fly ball when playing in sunny conditions.
Procedure
Before the drill begins, each fielder should identify the sun’s
position. Fielders should put their gloves up slightly sideways
and closed to shield their eyes from the sun. This will prepare
them for the drill. This preparation also needs to be done in
the game on sunny days.
Fielders
can set up anywhere in the outfield where there is room. A
partner tosses a ball in the air directly into the sun, and the
outfielder holds up her glove as described in step 1.
If a fielder loses the ball in the sun she must look down and
try to pick up the ball as it comes out of the sun.
Toss
five balls and switch roles. Repeat twice.
Key Points
Do this drill on a sunny day.
Outfielders must learn to position themselves so that they are
not looking directly at the sun ball but are instead using
peripheral vision to locate it.
Outfielders should wear visors when necessary.
Variations
Start with partner tosses and then hit fly balls to each
fielder.
Run the drill with two outfielders in position. Hit sun balls
between the two to help them learn to communicate when one
player has a better line on the ball. The player whose vision is
less blocked by the sun should catch the ball if possible and,
at minimum, give directions to help her fellow outfielder to
locate the ball and make the catch.
The
outfielders line up and rotate through one at a time while the
coach tosses pop-ups.
Balls to
Spots
Purpose: To
teach outfielders to run to a spot and then find the ball. This
skill is used for balls that the player immediately knows are
over her head but that she can still catch. This drill includes
a good conditioning element as well.
Procedure
Outfielders form a line at one of the starting positions (e.g.,
everyone lines up in left field). One outfielder is up at a
time, and a coach is in front of the fielder. Prior to tossing
the ball the coach picks a spot to the left or the right of the
player, approximately 30 feet behind her, and shows the spot to
the player. This spot should be within the range of a sprinting
outfielder.
When the coach tosses the ball to the designated spot the player
puts her head down (taking her eyes off the ball) and sprints to
the spot she thinks the ball will be. Next, she turns to find
the ball and catches it.
Toss 8-10
balls to a spot to the left of each outfielder and then repeat
to the right.
Key Points
Once an outfielder knows the ball is hit over her head, she must
turn and sprint to the spot (with her head down), then look up
to find the ball. Make sure the fielder looks for the ball early
but not so early that she tracks the ball the entire way.
The
fielder should not run directly under the ball; she should try
to keep it to one side or the other.
Variations
Practice in all three outfield positions.
The coach fungos balls from home plate or the pitcher’s mound
area.
Practice the drill near the fence. If there is a fence to deal
with the fielder should get to the fence first then find the
ball. This is an advanced skill.
Added 2/18/2007
Softball
Defense — The Greatest Myth
The biggest myth in Fastpitch Softball has to be
"Let’s get the lead runner out". When should you attempt this
play? ALMOST NEVER, with a few exceptions. The winning strategy
on defense is to make high percentage plays, don’t give away any
runs, and avoid giving up the big inning. In almost all
situations, it’s better to make the easy out at first base
rather than try to get an out at any other base. Trying to get
the lead runner out is a perilous situation and can lead to
disaster for your team. I know you have serious doubts about
this strategy so let me give you a couple of very recent
experiences.
Softball
Defense — Dispelling the Myth
We took our team to watch the Baylor Bears play a
double-header. This is college Fastpitch Softball, and if you
follow Baylor you know it’s at a very high level. In two
games, 14 innings total, the combined number of times that
either team tried to get the lead runner out was two. One play
they were successful and the other play lead to an overthrow
at second base and the runner scored. As I recall, the scores
in these games were 7-6 and 5-3. So there were plenty of
runners on base and plenty of opportunities to try and get the
lead runner. So why didn’t they try? How could college teams
only attempt it twice in 14 innings? What have they figured
out that you don’t know? And do you really think you are a
smarter or better coach than two Division 1 NCAA college
coaches? Or maybe they have figured out the keys to building a
winning fastpitch softball defense.
Softball Defense — Dispelling the Myth #2
My next example strikes home much closer. We have had our
softball defense practicing getting the lead runner out this
year. Not that this is the play we want to make all of the
time, but we are trying to educate our girls on when they can
make this play, when they can’t make it, and what to look for
in making their decision. So here was the situation: A
preseason game, top of the first inning, no outs, runner at
third, and a slow roller hit to the pitcher. The pitcher
fields the ball and throws chest high to the catcher which
allows the runner to slide underneath the tag and score, and
the batter ends up at second base in all of the commotion. The
batter ends up scoring later in the inning to give our
opponents a 2-0 lead. The final score in the game was 2-1. If
we had made the play at first base the game would have been
tied 1-1 and we would have gone to extra innings. Since this
was a preseason game we are encouraging our players to attempt
that play, and from this experience our pitcher learned just
how close that play was, and what it will take to make that
play later on. She also learned that if it is that close, take
the out at first base.
So when do you get the lead runner? Obviously if the winning
run is on third, less than two outs, and the last inning or
very late in the game, you have to prevent the runner from
scoring. However, I would suggest, if you know you are going
to get to bat again, I might let her score and go down by one
run, but make the out at first and avoid the big inning and
avoid going down by two or more runs. It’s a lot easier to
score one run than it is two score two or three.
The next obvious time to get the lead runner is when the bases
are loaded and the ball is hit to the pitcher, catcher, or
third base. However, the girls need to know that if they don’t
field the ball cleanly, or if there is any hesitation or
doubt, immediately make the play at first. Depending on the
stage of the game and the score, you may well want to move the
first baseman closer to home to be able to make the play at
home. Unless it is very late in the game and the score is tied
or I am behind, I would NOT have my shortstop or second
baseman throw home. The odds are way against making this play
and you risk the big inning. Remember, you are building a
solid fastpitch softball defense, not a risky defense.
The other lead runner situation is with a runner on second and
the ball is hit to pitcher, shortstop or third base.
Obviously, if it is a force at third this is a much easier
play. If it’s not a force, and the ball is hit to third,
typically the runner will stay put. However, I’m always
surprised at how often the runner will bolt when the ball is
hit to shortstop. The third baseman has to make this call
because she can see the play. As soon as the ball is hit, the
third baseman moves to the base, she now has a perfect view of
the runner and the shortstop fielding the ball. It’s now her
responsibility to make the call to the shortstop to go to
third or first. By the way, this was the lead runner play that
Baylor made successfully in their game. The shortstop should
not have to assess this situation at all. If she does not hear
the call from third, then it is an automatic that she goes to
first. Great on-the-field communication is essential to
building a great fastpitch softball defense.
The hardest lead runner play is getting the force out at
second base. There are four times when this MIGHT be
attempted. You must remember that the runner on first
generally gets a pretty good jump off of first base, so much
so that generally the second baseman has a hard time beating
her to the bag.
So the four times you might attempt this are:
the ball is hit up the middle to the shortstop who only has to
step on the base,
the ball is hit sharply to the pitcher (the shortstop must
make the call to the pitcher),
the ball is hit sharply to the second baseman (the shortstop
must make this call)
a line drive hit to center field and the runner has indecision
if the ball will be caught.
On any slow ground balls the play should be to first base.
Getting the force out at second base is easily the worst
executed play in Fastpitch Softball. Be mindful of the
consequences of your decision. Which would you rather have? A
runner at second base with one out, or runners at first and
second and no outs. How much pressure do you want to put on
your defensive unit? Continually putting undo pressure on your
own softball defense will lead to errors and indecision.
Some of the keys to your rock solid softball defense are:
Make a very high percentage of easy outs
Don’t take unnecessary risks
Don’t put undo pressure on your defense
Don’t give up the big inning
Don’t make your players indecisive
By dispelling the lead runner myth, your softball defense will
have a much easier time on the field and will play the game
with greater confidence. You will notice a substantial
decrease in errors, unearned runs, runs allowed, and big
innings and GAMES WON!
Go through a game in your mind and think about getting the out
at first base 95% of the time or trying to get the lead runner
and only being successful about 50% of the time (as were the
colleges). If you follow the guidelines above, and practice
these situations hopefully your team will eliminate attempting
the very low percentage plays, and maximize the higher
percentage plays. Now you have a solid and smart fastpitch
softball defense that will keep you in the games, and more
importantly, NOT LOSE GAMES. Added
2/18/2008
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| Copyright ©2005 SOSLI, All Rights Reserved. |
Last Revised Friday, January 16th, 2009 07:00:46 AM EST |
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