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Amateur Softball Association

 

 

 

Southern Ohio Softball League Inc.


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10 and Under pitching distance is 35ft, and the bases are at 55ft. Home plate to second base is: 77' 9 1/4"

 

Catching Tips and Drills
SECOND BASE STEAL
Submitted by eteamz.com user, Coach Megan

The best way to correct your form is to practice game situations or game-like situations w/out actual runners. Most coaches don't stress working with their catchers and therefore they lack in good form. This drill will help with runners stealing second base.

You want to make it seem like an actual game as much as possible. The pitcher stands in the circle with a bucket of balls. The catcher is to be behind home plate in full equipment in the crouch position. (This should be with thighs parallel to the ground, a fairly wide stance for balance, and their left foot slightly in front of the right, (for right handed players).

Draw a straight line across the ground in line with the left foot. The catcher should extend their left hand (glove hand) out and make a fist with the thumb tucked inside. The right hand should be placed behind the glove pocket. This will enable better control and a faster throw to second.

Have the pitcher pitch a regular fast ball down the middle of the plate. The catcher is to lean forward slightly to get to the ball faster. As the catcher is catching the ball they should turn their feet so their right foot is perpendicular to the position that the left foot was in. They should not have taken any steps toward the pitcher except the shuffle turn. Their left foot should be open to second base, which will allow the throwing arm to be in a straight line with second base. With the upper half of their body, they should be in a sitting position with their back straight (like a wall sit.) The ball is pulled with both hands up to the right of their face by their ear. The left arm should then separate with the right and point to second base. With the ball in the right and an extended right arm parallel to the ground, bend it to a 90 degree angle, hand toward sky. Rotate the right wrist backwards (as if to show the python muscle.)

With each throw, the catcher should have the same grip on the ball. I use the grip with my index, middle, and ring fingers crossing the seams. Keeping the "L" shape in their arm, follow through the throwing motion keeping in line with second base. Their weight should shift with the throw. (Make sure not to shift the weight too soon, as this will create less speed on the ball.) The left arm should release and fall as the right arm throws the ball.

Your follow-through should force your right foot into the fielder's position. The ball should be going on a down angle to second base, not a straight line. This will better enable the shortstop or second baseman to put the tag on. (The receiver's glove should start on the ground and be pulled up for bad hops, not started in the air as is often taught.) The catcher should not be stepping on the plate or any where near the plate.

After this is done repeatedly (and don't worry it is not to be learned in one day!), try other pitches. For a ball on the glove side, the ball should be pulled across the body with both hands and into the throwing position. The body should not go to where the ball is.

This is the correct form as taught in the majors MLB.

posted 8/31/2005

 

THE SHRINKING/EXPANDING STRIKE ZONE


Submitted by Eteamz [www.eteamz.com] User, Coach Nick Mazza

Sure the strike zone in fastpitch has dimensions. Some are stretched and shrunk by some umpires but the strike zone is still defined from rule book to rule book as being the same. As a batter, you can help yourself tremendously by applying the strike zone "box" vision in your at-bat.
For example, when you first enter the batter's box, the count is 0-0, no balls and no strikes. After the first pitch and you are still there, the count will be either 0-1 or 1-0. Now the strike zone "box" should begin to change for you. If, after the second pitch you are still batting, your count should be either 0-2, 2-0, or 1-1. If the count is 0-2, your vision of the strike zone has made the "box" greater in size because the next pitch can strike you out if you don't swing at it and it's close. If the count is 2-0, then the strike zone has made your "box" much smaller and you should only swing at the pitch if it is thrown in your vision "box", your select spot. If the count is 1-1, then your "box" is back to being a normal size strike zone.
The key points of these examples are that if you have a 2-0 or 3-0 count on you, look at swinging only at a specific pitch that you like in a specific small zone or "box" (perhaps only a fastball right down the middle). If your count was 0-1 or 0-2, then the pitcher is in control of the situation and you must expand your vision of the strike zone so as not to be called out on strikes. Be prepared to swing at pitches you may not find as sweet as you prefer.

posted 9/3/2005

TOP OF THE BALL

A quick and simple tip to correct improper or direct proper bat swings is for the batter to exaggerate hitting the top of the ball. If the batter misses the ball, it is preferred that they miss above the ball as opposed to under it. The reasoning is quite simple. A fastpitch ball is delivered at a lower point than it is received at the plate. The plane of the ball is usually upwards. If you swing to hit the center of the ball, you probably hit the bottom of it causing a fly-out or pop-up. If you swing for the top of the ball, you are more likely to hit it dead center with it rising. If you miss and do hit the top as you tried, you'll get a hard grounder which increases your chances of reaching base.
 

posted 9/3/2005

 
PRACTICE TIPS

END YOUR PRACTICE THE RIGHT WAY

Submitted by Eteamz [www.eteamz.com] User, Coach Mike

Softball is not all total concentration or a constant onslaught of drills, drills and more drills. There is a time to have some fun and still learn or polish some skills. I like to use the end of practice for a fun game that can create some team bonding while still focusing on softball fundamentals.

Barney Bop
One of the best games I have used is called "Barney Bop." The tools needed are a sturdy chair, a large stuffed toy (I use Barney, hence the name) and preferably a backstop or net to place behind the target. Start by placing "Barney" in the chair and if needed, prop him up to get him about 3-4 feet off the ground and place the chair with Barney straddling 1st base. Place a net behind the chair. Now divide your team up into 2 groups and have them line up in 2 columns at the shortstop position. Have the 1st player from team 1 take the first play. Hit a grounder the player 1. She must cleanly field the ball and make a throw to 1st base trying to knock Barney out of the chair. If this is done, her team scores 1 point. Then the 1st player from team 2 takes the next play and does the same thing. Do this until all of the players have had at least one turn. You can move the players from shortstop to 2nd base and do the same game. I have also had the players set up out in the outfield and plac

3, 2, 1, Run
Another game I like is called "3, 2, 1, Run." In this game, again divide the team up into 2 teams. One team is at bat and one team is lined up behind 3rd base. Take 3 balls and line them up at intervals of about 5-7 feet apart from 3rd base toward home plate. They should end about half way between 3rd base and home plate. The team at home is called team 1 and the ones on defense are team 2. Have the 1st player from team 2 stand on 3rd base with her glove while the 1st player from team 1 is at home plate. When the coach says, "Go", the defensive player must run to the 1st ball, pick it up and make a throw to a teammate standing at 2nd base (I have a bucket there to drop the balls into), then go to the 2nd ball and do the same thing and on to the 3rd ball. The player at home starts running at the sound of "Go" and runs to 1st base and on to 2nd. The object of this game is to throw all 3 balls to the defensive player at 2nd base before the offensive player gets there. This is a LOT hard

posted 9/23/2005
 

WILD BALL
Submitted by eteamz.com user, Coach Raymond

Keep a full bucket of balls on the pitchers mound, and throw every ball in the dirt in front of the catcher. Vary the pitches - some to the glove side, some right at the catcher, and some to the backhand side. After throwing all the balls in the bucket into the dirt (to practice keeping the ball in front of you) there are usually many balls behind the catcher, against the fence or whatever backstop exists. When the last ball is about to be thrown the pitcher must warn the catcher.
Once this ball gets by the catcher, they have to get every single ball as fast as they can. When the last ball gets by the catcher, the pitcher (usually the coach) must grab the empty bucket and run to home plate. The catcher must make accurate throws to home so the pitcher can refill the bucket. Any wild throws (throws past the pitcher covering home with the bucket) must be retrieved by the catcher. Try timing this event for increase in speed.

SOFT HANDS DRILL FOR CATCHERS
Submitted by eteamz.com user, Coach Josh


A catcher, in full gear, squats in a ready to receive position. Five people stand about 35-45 feet away, spread evenly across about a 65° arc. In turn, each person throws a ball at the squatting catcher. The catcher’s job is to properly receive the ball, frame it, and drop it. As the catcher is beginning to drop the first ball, the second person should be in the motion of throwing the second ball. Done properly, this drill teaches soft, quick hands.
Have each of the five players throw five balls each. Twenty-five receptions in the span of about a minute will certainly teach soft hands. As age and skill levels increase, you can increase both the number of balls thrown at a catcher, and the pace at which each player makes their throw.

CATCHER'S PADDLE
Submitted by eteamz.com user, Coach Corky


This drill is meant to teach quickness, coordination, and will help overcome the fear of incoming pitches.
Have your catcher stand behind a plate in full gear. This drill works best in a gym with a backstop or wall behind the catcher. Instead of wearing a catcher's mitt, have your player wear wooden paddles strapped to their hands. The paddle should be large enough to cover the catcher's hand even when fingers are fully extended.
With the catcher in the crouch position, fire balls to all corners of the plate. The balls should hit the ground directly in front of the catcher. The catcher then blocks each ball with the paddles.

posted 10/28/05

 CALL THE PITCH
Characteristics Weakness Pitch
Stance
Up in front of box Fast Ball High Fastest Pitch, rises
In back of box Breaking Balls Breaking ball (drop or change)
Closed stance Inside Drop or rise, screw
Open stance Outside Out drop or rise, curve or curve drop, or rise
Overly erect Low Inside Drop, screw
Wide stance Low Drops or curves low and on corners
Crouches over High Rise in or out, curve rise, change
Close to plate Inside Drop, fast ball or rise inside
Far from plate Outside Out drop or rise, curve or curve drop or rise
Even with plate High-low Rises, drops, curves, screw on corners
Tilted Head Inside In rise, drop or screw
Weight overshift Low & outside Out drop, curve drop, curves to front leg
No weight shift Inside Drop or rise, screw
Stride toward plate (closed) Inside Drop or rise, screw
Stride away from plate (open) Outside Out drop or rise, curve or curve drop, or rise
Long stride High Rise in or out, curve rise, change
Hands/Swing
Hitch High Rise in or out; curve rise; change
Lunges High, Mix Rise in or out, change
Hands high Low In or out drop, curve drop, screw
Hands low High in Rise in or out; curve rise, change
Hands away from body Inside In drop or rise, screw
Loopy swing High Rise in or out; curve rise, change
Choppy swing High Rise in or out, curve rise, change
No arm extension Low & outside Out drop, curve drop, curves, fastball
Parallel bat High Rise in or out, curve rise, change
Slow bat/sweeper Inside Offspeed, in rise, drop, screw, change
Quick bat Low Change speeds, keep hitter off balance
Inside-out swing Low-in In drop, screw, change, low rise
Swings up High, low in Rise in or out, drop in, screw
Appearance
Weak batter Low, outside Fastball, out drop, curve drop, curves
Strong batter Low; extreme Change speeds, drops, drop curve, corner fastball
Relaxed batter Faster delivery Pitch with quicker rhythm, change speeds
Tense batter Slower delivery Use speed as waste then break ball
Aggressive batter Change rhythm Off-speed, In rise, drop, screw, change inside
LH Batter with speed Low out Drop, screw, rise, curve, in rise high
Game Situation Result Wanted Pitch to hit
Runners
On 1st, bunt situation Poor bunt or pop-up High in or out Very inside and low
On 2nd, RH-less than 2 outs Ground ball left side Low in, change in, high in
On 3rd, RH-less than 2 outs Ground ball corners Very low, in or out
On 2nd, LH-less than 2 outs Ground ball left side Low out, change out, high out
On 3rd, LH-less than 2 outs Ground ball left side Low out, change out, high out
On 3rd, less than 2 outs, Poor bunt or pop out High in or out, very low in or pitchout
Batter bunting or pick-off NO CHANGE-UPS
Bases Loaded, or on 2nd & 3rd, less than 2 outs Ground ball Low in or out
Batter
Hitter bunts for hit
(LH--out & away)
Poor bunt
Force to hit
High in or out,change in
Hit and runs Pop up or ground ball Low in or jam high in
Ahead in count Pitch to pitchers strike zone, just outside of batters strike zone; make batter swing at a ball.
Behind in count Pitch to umpire's & pitcher's strike zone, never pitch to batter's strength
Defense
Right side weak Ball hit to left Pitch inside
Left side weak Ball hit to right Pitch outside
Outfield weak Ground balls Low in or out
Infield weak Pop ups, fly balls High in, rises, change-ups
Pitcher tired Stay away from rise or curve
Pitch not working Don't use it except as a waste pitch
Field
Fence Short Ground balls Low in or out
Fence Long Pop ups, fly balls High in, rises, change-ups
Wet Field Ground balls Low in or out, stay away from risers
Weather
Humidity high, low altitude Pop ups, fly balls High in, rises, changes, breaking balls
Humidity low, high altitude Ground balls Inside, drops, in rise curves, change low in
Wind at your back Jam Pitch Low,inside (faster ball), high rise inside
Wind in your face Vary Speeds Use speed as waste then break ball low, outside
Miscellaneous thoughts on pitching
  • In facing a batter, have 3 or 4 pitch sequences in mind before you throw the first pitch
  • Throwing low to bunters can generate foul balls.
  • Be careful using the change with runners on base.
  • Brush back hitters dug in or crowding the plate.
  • Know what the batter did the last time at bat.
  • Get the first out of the inning yourself
  • Avoid pitches to the sweet spot area of the bat, watch hitters practice swings
  • Pitch to opposites when in doubt; high/low, inside/outside, fast/slow.
  • Use your best stuff on weak hitters. They will hit off-speed every time
  • Let your catcher be your eyes at the plate
  • Ball movement is more important than speed.
  • To pitch faster, pitch slower.
  • Know when to walk a batter

posted 4/1/2006

Practicing sound bunt defense

By Ehren Earleywine and staff
Georgia Tech University
Active.com
March 22, 2006

How to do it

Infielders, pitchers, and catchers are on defense at their respective positions with catchers in full gear. Backup defenders will be sure to get out of the way, but be ready to jump in when it's your turn. Infielders will rotate after each rep while pitchers and catchers will alternate every three reps.

Outfielders are distributed evenly between first, second and third with helmets on and running full speed/live when it is their turn.

The coach will call out the situation (ie; base runners, outs, etc...). The pitcher then throws the pitch (75%) and the ball is bunted. The pitcher must throw a strike for the ball to be bunted. Play all bunts live and finish the play.

Key: Getting the "for sure" out. Remember: Conservative on defense..

Equipment Needed:

Bases, 1 bucket of good balls, 1 bat, 1 helmet

Duties:
  • Mgr 1: Bases, bat, helmet.
  • Mgr 2: 1 bucket of good balls behind mound
  • Coach: Call out each situation. Serve as the batter doing all kinds of bunts from both sides.
  • Coach: 3 buckets of machine balls, mock throw w/feed.
  • Coach: Coach pitchers and catchers and make sure they rotate every 3 plays. Make sure catchers that play infield spots.
  • Pitchers: Receive throws at 2b, play 1b and 3b live, shag.

posted 4/1/2006

1st and 3rd double-steal drill

By Ehren Earleywine and staff
Georgia Tech University
Active.com
February 23, 2006

How to do it

Divide players into 3 groups---1st base, 3rd base, and one hitting group. One player from each group receives sign from third base coach and executes the play. After each play, three new players repeat the same steps.

Each group will work at their station for x minutes and then rotate counter clockwise upon coaches' command. Runners run full speed, but will not be required to slide. The 'rolling fingers' is always on w/runners on 1st and 3rd.

Key: Perfect execution from all 3 players.

Equipment Needed:

Pitching machine, 3 buckets of machine balls, 3 shag buckets, Catchers gear, On deck, cloth - Players, Screens, Bats - Players, Helmets - Players, Bases

Duties:
  • Mgr 1: Bases, pitching machine, catch live w/gear (make throws to 2b and 3b)
  • Mgr 2: Bases, Screen (P), 3 shag buckets in shallow CF, shag bucket.
  • Coach: 1b Coach, help w/screen (P).
  • Coach: 3 buckets of machine balls, mock throw w/feed.
  • Coach: 3b Coach (Give sign, command runner at 1st on batted ball)
  • Pitchers: Receive throws at 2b, play 1b and 3b live, shag.

posted 4/1/2006

'Touch 'em all'--Baserunning

Provided by Ethan Shapiro, Georgia Tech University

For Active.com
April 21, 2006
 
Explanation:

Players line up behind home plate with all runners paired up. In the first group, the first base runner runs through first (break down and find ball), while the second base runner runs and stops on second base (pick up 3rd base coach).

The next pair repeats the same steps while the base runner on second goes home with a slide at the plate and the runner on first picks up the third base coach while being waved around third. She then rounds third base and returns with a dive back on the coach's back call. Repeat until all pairs have gone, then switch the lead and trail base runners until all have had an opportunity to perform each task.

Equipment Needed:

Bases, Rake, Water, Helmets - Players

Duties:
  • Mgr 1: Water home & third (baseline) to soften slides, rake back dirt at home after each slide.
  • Mgr 2: Rake home & third (baseline) before Mgr 1 waters it, rake back dirt at 3b after each slide
  • Coach: 1st base coach working with runners and communication.
  • Coach: 3 buckets of machine balls, mock throw w/feed.
  • Coach: 3rd base coach working with runners and communication.

Posted 4/26/2006


Softball Rule Myths

ASA Rules

Compiled by Joel

 

Here is the Text version of the SB rule myths I published on eteamz Fastpitch Board.  (It is in Microsoft Word Format)  I have modified them from Jim Booth’s Baseball Rule Myth’s to be compatible with ASA softball.

I take no credit for this other than compiling them, writing the commentary and referencing the proper references in the 2001 ASA rule-book. The myths were originally posted by Jim Booth (eteamz baseball rules expert)  and the rules were written by ASA - who gives the clearest rule writing of all the bodies of FP softball (in my opinion). Credit also needs to go to the many umpires on the message boards who have helped me in my quest to become a better umpire.......

Most notably.....Steve Michell, Mike Rowe, Sam Carter, Tom McCarville, Roger Greene, Jim Todd, Bob (bluezebra), Dakota, Ken Miller, Ed (from McGriffs), Casey from KC, Don (from Big D).......and the other hundreds of umpires (both BB and SB) who love to pick apart rules. If I have forgotten anyone.....apologies up-front.

Without further ado………

1.      The hands are considered part of the bat.   One of the greatest rule myths and I am sure that Jim Booth put this on the top for this reason.  If a batter is hit with a pitch on the hands, it is simply a dead ball and the batter is awarded first base.  Remember that anytime a batter is hit, it is ALWAYS a dead ball.  If the batter is swinging and the ball contacts her hands first, we have a DEAD BALL/ STRIKE.  If the ball contacts the batter in the strike zone…same result – if it is the third strike in either of these cases – the batter is out.  See ASA 7-4-G trough I, and 8-1-F

2.       The batter-runner must turn to his right after over-running first base.  The runner is protected back to first base regardless of which way they turn as long as they don’t make an attempt of feint towards second base (umpire judgement).  Merely turning to the left does NOT put the runner in jeopardy of being tagged out unless they make an attempt to advance to 2nd.  See ASA 8-8-H and 8-8-T.  Also ASA POE#32

3.       If the batter breaks his wrists when swinging, it's a strike.   The umpire’s first priority on this play is (a) was the pitch in the strike zone…if so, it is merely a strike.  If not, the umpire must then judge did the batter attempt to hit the ball (did she offer at it).  If in the umpire’s judgement, she offered, then the umpire should rule a strike.  Coaches, remember that sometimes catchers stand up and block our view, if we don’t see a swing and the ball is out of the strike zone…we are calling a ball.  If asked by the catcher or pitcher, most umpires will check with their field partner.  If I was blocked and not sure…I will usually ask my partner without an appeal.  See ASA POE#9 and ASA Umpire Manual – Check Swing Situation Page 206.

4.       If a batted ball hits the plate first it's a foul ball.  Home plate is in fair territory and a ball that first hits the plate it is fair/foul based upon where it settles or is first touched…not by where it first hit the ground.  See ASA Definitions – Fair Ball/Fair Territory/Foul Ball in Rule 1.

5.      The batter cannot be called out for interference if he is in the batter's box.    A batter is safest from being called for interference by staying in the batters box and doing nothing out of the ordinary (or intentionally interfering with a throw by the catcher) UNLESS there is a play at the plate.  When there is a play at the plate the batter must vacate any space necessary for the fielders to make a play.  See ASA POE #28-B.

6.      The ball is dead on a foul-tip.   The term Foul tip is often used incorrectly to denote any pitched ball that is hit sharply off the batter’s bat in foul territory.  The definition of a foul tip is a ball that is hit and goes “sharp and direct” from the bat to the catcher’s glove and is caught in flight.  There are some intricacies that I will not go into here, but a true foul tip remains alive and runners are free to advance at their own risk.  If the foul tip is strike three, the batter is out and the ball remains alive.  See ASA Rule 1 Definitions – Foul Tip and Rule 7-4-D.

7.      The batter may not switch batter's boxes after two strikes.   The batter may switch at any time in the count as long as she does not switch sides once the pitcher is on the rubber taking her signs.  See ASA 7-3-D

8.      The batter who batted out of order is the person declared out.   The batter who should have been at bat is the person declared out.  Example:  Able, Baker, Charlie due up.  Baker bats in the place of Able and gets a base hit.  Charlie then comes to the plate.  The defensive manager calls time and points out to the PU (plate umpire) that Baker batted out of turn before the next batter receives a pitch.  The PU will then declare Able out, remove Baker from the bases and it is now Baker’s time at bat again. Once Charlie receives a pitch (legal or illegal) Baker’s time at bat is now legitimized, making Charlie the correct batter.   Able will now have to wait until her next time to get to bat again.  This one can get very complicated when you have multiple batters go out of order.  See ASA 7-2-A through E.

 
9. The batter may not overrun first base when he gets a base-on-balls.  The batter may overrun first but may be in jeopardy to be put out by either a tag by the first baseman if she makes an attempt to advance to 2nd base after she has passed 1st or if she is guilty by the “Lookback rule” Please read POE #29.  This is a very misunderstood rule.  Here is a very basic breakdown of the rule. The runner may continue to run the bases while the pitcher has the ball in the circle (even though the pitcher may not be making a play) and she can stop ONCE to find the ball........once she has stopped, she must IMMEDIATELY decide to either (1) advance or (2) return. The only caveat about the stop made by the runner is that once they have stopped ON a base.......they may not continue.....they are pretty much tied to the base.  If she jukes at all during this stop......she is out. If she lingers too long during the stop.....she is out (I give the one-one thousand count....after that.....BANG.  She must commit to either advancing or retreating.  Look also in ASA 8-8-H and 8-8-T.

10. The batter is out if he starts for the dugout before going to first after a dropped third strike.  In ASA a batter is only declared out when leaving the baseline to avoid a tag or if they have entered their team area (dugout).  Simply not advancing to first base does not make the batter out.  Example: Batter swings for 3rd strike with nobody on base and the catcher drops the ball.  Batter gets about ½ way toward her dugout and realizing that it was a “not caught third strike” situation runs directly to 1st base before she is tagged by the catcher or F2 throws to F3 for the out.  This is LEGAL…the batter would not be declared out by the umpire until she entered her “team area”.   See ASA 8-2-D


11. If the batter does not pull the bat out of the strike zone while in the bunting position, it's an automatic strike.  Merely leaving the bat over the plate would not be considered a strike. The batter must "offer" at the pitch. The batter is not required to pull the bat back.........when I am PU, I look for twitches or other movement of the bat towards the ball to determine whether the batter offered at the pitch or not. See ASA POE #9.

12.    The batter is out if a bunted ball hits the ground and bounces back up and hits the bat while the batter is holding the bat.  A batter who is hit by their own batted ball while still in the batters box is considered to be a foul ball.........if the ball bounces up and hits the bat (while the batter is still in the batters box) the result is the same. See ASA POE #22

13.     The batter is out if his foot touches the plate.   NOT a myth in Softball.  If the batter contacts the ball (either fair or foul) while one foot is wholly outside the lines of the batters box or is in contact with home plate…..the batter is out.  ASA 7-6-(D-F) and POE #7.

14.     The batter-runner is always out if he runs outside the running lane after a bunted ball.   The batter-runner is only out if in the judgement of the umpire, she interfered with the fielder taking the throw at first base.  If the pitcher or catcher makes a horrible throw and the BR is outside the lane, it will not likely be called interference.  The ball must be thrown for interference to be called also.  See ASA 8-2-E

15.    A runner is out if he slaps hands or high-fives other players, after a homerun is hit over the fence.   A runner is only out if a player (who is not a runner) or coach physically assists a player in running the bases.  As you can imagine, a high-five could not be judged as physically assisting.  See ASA 8-8-E

16.     Tie goes to the runner.   Every umpire is taught: either the runner beat the throw, or the throw beat the runner. Every now and then, you might have a play, that is just so close it is difficult to make a decision.   In the back of my mind is always the question...."Who made this play too close to call?   If F5 makes a spectacular back-hand stab and fires and the ball and the runner get there at the same time.......give the out to the defense......they earned it.   If F4 bobbles and drops an easy grounder......give the benefit to the runner.  In the hundreds of games that I have called, I can only think of a few times I have used this because almost always, no matter how close, either the ball beat the runner or it didn't......

17.    The runner gets the base he's going to, plus one on a ball thrown out-of-play.  The 1+1 is an old myth that I still get every now and then…example: batter singles and has rounded first and sees F7 make a great stop and starts back towards 1st when F7 uncorks a horrible throw that sails into the bleachers.  We have a 2 base award from the time the ball left the fielders hand that administered from the last legally held base that each runner had at the time of the throw.  Some believe that since the batter was heading back to first…that she is awarded the base she was heading to (1st) and 1 base……so she would wind up on 2nd.  The proper award would be 3rd base.  See ASA 8-6-G

18.    Anytime a coach touches a runner, the runner is out.   See rule myth #15.

19.    Runners may never run the bases in reverse order.   A runner is entitled to run the bases in reverse order (and sometimes required) when back tracking to tag up on a caught fly ball.  Example…speedy runner on first and she is off at the crack of the bat…the ball is hit to DEEP center…the runner is already past third when the ball is caught…she MUST now run the bases in reverse order to safely get back to 1st.  She may NOT cut across the diamond but MUST retouch the bases in the reverse order she touched them advancing.  See ASA 8-3-A

20.     The runner must always slide when the play is close.   The runner must avoid a fielder who has the ball when waiting to make a play.  She does not have to slide.  She may slide into the fielder, attempt to run around the fielder (and possibly be called out for runner out of the 3’ baseline), she may run back to the last legally held base, in ASA she may attempt to jump over the fielder, or she can simply give up.  If in the umpires judgement the ball the fielder and the runner all converge on the same place at the same time…it is simply a wreck…neither interference nor obstruction.  See ASA POE #13  Note:  Any league that institutes a MUST slide rule is looking for problems…….a good Lawyer will turn your league into hamburger meat for creating a rule such as this.

21.      The runner is always safe when hit by a batted ball while touching a base.   CREDIT Sam Carter with the best explanation of this one.  “A runner is not out when struck by an infield fly (or any fly ball) if she is touching the base unless she intentionally interferes with a fielder trying to catch a ball.”  See ASA POE #39-A

22.     A runner may not steal on a foul-tip.  The ball is live on a foul tip.  Runners may steal because the ball is alive.  A foul tip is a ball that goes sharp and direct to the catchers glove and is caught.  A sharply hit foul ball that does not meet this definition, is just that, a FOUL BALL.  See ASA Rule 1 – Definitions (Foul Tip), and ASA 7-4-D

23.    It is a force out when a runner is called out for not tagging up on a fly ball.   Failing to retouch is not a force.  If a runner is called out for the 3rd out on appeal for not retouching (tagging up), any preceding runs score unless the appeal is made before they cross the plate.  See ASA Rule 1 – Definitions (Force Out), and ASA POE #1 Appeals - J & K.

24.     An appeal on a runner who missed a base cannot be a force out.   A runner who misses a base they were forced to and it is properly appealed for the 3rd out, can nullify any runs that score.  See ASA POE #1 Appeals – J.

25.    A runner is out if he runs out of the baseline to avoid a fielder who is fielding a batted ball.  A runner is declared out for running out of the baseline ONLY if she is avoiding a tag by a fielder with the ball.  See ASA 8-8-A and 8-9-A.

26.    Runners may not advance when an infield fly is called.   Runners may advance with the risk of being tagged while off their base, and being called out on appeal for leaving a base too soon (if the IF (Infield Fly) is caught).  The runners ARE NOT forced to advance if the IF is dropped.  See ASA Rule 1 – Definitions (Infield Fly) and ASA 8-2-I.

27.    No run can score when a runner is called out for the third out for not tagging up.   This is a time play…opposite of Rule Myth #23 and is answered in  Rule Myth #22.  See ASA POE#1-K

28.    A pitch that bounces to the plate cannot be hit.   Probably from Slow pitch softball, where the ball becomes dead when it touches the ground.  In FP, the ball remains alive when it hits the ground and may be hit by the batter.

29.    The batter does not get first base if hit by a pitch after it bounces.   A batter is entitled to 1st base if hit by a pitch even though it hit the ground first (unless they made no effort to get out of the way).  See ASA 8-1-F

30.    If a fielder holds a fly ball for 2 seconds it's a catch.   Ray answered this one, so I will paste his answer here.  “The umpire will need to determine if, in his judgment, the fielder had held the ball long enough to prove complete control (quoting the ASA rule). The ASA rule also states It is not a catch, if a fielder, collides with another player, umpire or a fence, or falls to the ground and drops the ball as a result of the collision or falling to the ground (voluntary release). There is no mention of time here. The myth in #30 is that there is a time test. There isn't.”  See ASA Rule 1 Definitions (Catch).

31.    You must tag the base with your foot on a force out or appeal.   Any portion of the fielders body may be made when tagging a bag on a force out.  Even if the fielder has the ball in her hand and touches the base with her empty glove…this would be an out.  See ASA 8-8-C.

32.    The ball is always immediately dead on a illegal pitch.  This is a delayed dead ball.  If the batter hits the pitch the batter (and all runners) advance at least one base, the illegal pitch is ignored..  If the batter hits the ball but the criteria to nullify the illegal pitch is not met, the offended coach may take the result of the play or the penalty for the illegal pitch (a ball on the batter and all runners are advanced one base)  See ASA  6-(1-8) EFFECT.

33.    If a player's feet are in fair territory when the ball is touched, it is a fair ball.  It is he position of the BALL which determines whether it is fair or foul…NOT the position of the fielder.  See definition section……fair or foul ball.

34.    The ball must always be returned to the pitcher before an appeal can be made.    In most softball governing bodies, appeals may either be made during live ball situation – i.e. – tagging a base that a runner failed to tag up,  touching a base that a runner missed (with a request to the umpire that is what the defense is appealing), tagging the runner for a base running infraction are all live ball appeals. 

The defense may also make an appeal on a runner after play is stopped on any base running infraction.  This is done by any infielder  requesting to the proper umpire that they are appealing the infraction.  The umpire would then rule on the appeal.  The ASA POE#1 – Appeals gives a great explanation on how to make a proper live or dead ball appeal.  NOTE: This past weekend, I umpired a game in which the coach after the inning was over commented that one of the offensive players from the home team missed first base.  I explained to him that I saw the infraction, but could not act on it unless one of his girls appealed the miss of first (it could have save his team two runs).  He said he was not sure how to begin an appeal so he kept silent.  Learn the rules and you give yourself and your girls a better chance at winning.

35.    The pitcher's hand may not pass her hip twice.   Rays suggestion to the myths along with his answer. The pitching rules essentially allow for 1 time past the hips in the BACKWARD direction and NOT MORE THAN TWICE in the forward direction. A related myth is that the so called " California " or "Chinese" changeup is legal. This is a pitch where the pitcher releases the ball and makes an additional arm circle after release. No revolution following release is allowed and this is interpreted to mean nothing beyond reasonable follow-through.  See ASA 6-3-D

36.     The pitcher's foot must remain in contact with the pitching plate until release.  Another suggestion by Ray for softball rule myths with his answer. The pitcher's PIVOT foot (right for RHP, left for LHP), must remain in contact with the ground; it may push off and drag away from the pitcher's plate but not from any other place.  See ASA 6-3-I

37.    If a fielder catches a fly ball and then falls over the fence it is a homerun.   This is just a catch and an out.  If the fielder completely enters dead ball territory over the fence, all runners are awarded 1 base (unless the catch is the 3rd out).  See ASA Rule 1 Catch and ASA 8-6-K

38.    The ball is dead anytime an umpire is hit by the ball.   On a 60’ diamond, it is almost impossible for an umpire to interfere with a batted ball.  The only way interference would be ruled is if the umpire was struck with a batted ball BEFORE it passed an infielder (other than the pitcher).  Since softball umpires work behind the infield – this scenario is unlikely.  If an umpire is hit with a batted ball after it has passed an infielder or struck with any thrown ball, the ball remains alive and in play.  See ASA 8-1-E and 10-8-E.

39.    The home plate umpire can overrule the other umps at anytime.   NO umpire has the authority to set aside or question decisions made by another umpire within the limits of the respective duties as outlined in the rules.   Read all of ASA rule 10.

It is illegal for two base runners to occupy the same base.  Two runners may occupy the same base, but one of them is in jeopardy of being put out.  If a runner is forced to advance to the next base…..the lead runner would be out if tagged.  If the lead runner is not forced….she “owns” the base and the trail runner would be out if tagged.

 

If a pitcher is throwing hard without much movement, get back in the box; you'll have more time to pick up the ball.

You should be up in the box against a drop ball pitcher who doesn't have much speed, catch the ball before it drops.

If she is fast and has a good drop, get back in the box.

The rise, don't swing. Plan B, it's better to be in the back of the box if it is being thrown hard. You will have more reaction time and there is a pretty good chance it will break out of the strike zone.

If you are consistently being thrown in, back off the plate.

If you are being thrown outside, get closer to the plate. Pitchers and catchers are going to make adjustments and so should you.

Up in the box if you are going to sac bunt, more fair territory to work with.

If a pitcher is slow, move up in the box.

 

Posted Sep 11, 2006

 

 

Correct softball throwing form

Provided by Active Team Sports and Coach Mike
For Active.com
October 23, 2006

In watching warm- ups and in particular, throwing warm- ups, the main problem I spot in players is their throwing motion. Granted, some players have been taught the correct form for throwing the ball, but many have very poor technique. Here are a few drills and points to fine tune your throwing form.

Beginning with proper technique

The bringing back of the throwing hand is done in a graceful, arching movement. The hand swings back and up, with the ball facing backward at the top of the arch. This can be practiced by having someone stand about five feet directly behind you.

Visualizing the clock

Take a ball and from the hand in glove position (as if the ball were just fielded) separate the hands with the ball hand swinging first down, then back and up until your throwing arm bicep is parallel with the ground and you have a 90 degree angle with your forearm pointing up and the ball facing backwards.

Looking at this motion from the third base side (right handed thrower) the ball hand starts at nine o'clock, swings down to six o'clock then up to twelve o'clock. If you release the ball at about three o'clock (for the drill) and your form is correct, the ball should be easily caught by the person standing behind you.

Key Point: If the ball goes to the left or right of the catcher, you are not using a proper path for your arm. Practice this drill until you have the proper arm motion, then, instead of releasing the ball, go into your throwing motion, striding with your lead foot and following through to get the feel of the proper technique.

Load and go drill

If you need additional work on throwing try the 'load and go' drill. Stand with your weight evenly distributed between both feet and in the position of already haven taken your stride--with hips facing towards third base (right handed thrower).

Transfer your weight to the rear foot and lift the front foot off the ground. As you come forward with the ball in the throwing motion, transfer your weight back to your lead foot and make a throw. If you work on this drill, it will improve your accuracy and distance and help keep you throwing with correct form.

Posted 10/27/06

 

 

 

 

 

 

 

 

 

Working with a wall can improve pitching technique

Provided by Active Team Sports and Hal Skinner
For Active.com
November 02, 2006

Every pitcher has one problem in common; sometimes you need or want to practice your pitching and can't come up with anyone to catch for you. Worry not! You don't need a catcher, a coach or even a softball park to practice your pitching.

First things first

Find a solid concrete or foundation brick wall; a handball court wall is ideal. Take a piece of chalk and draw a strike zone box on the wall. Make it the strike zone for your height. Then draw a line through the box, going from left to right, at the same height as the belt on your waist. Draw it all the way across the strike zone box you chalked out. Measure off the same distance you use at your level of play, from the pitcher's rubber to home plate, and then subtract two feet. You want the distance to be where the ball may or would be hit by the batter, about 1 foot in front of the plate. Throw from there.

Location

Work on accuracy first. You should be able to catch the returning ball without stepping left or right. An accurate throw will return straight back to you. Once you have become consistent at doing that, then work on throwing harder. Remember, to give up a handful of accuracy for a pinch more speed, is NEVER a good trade. Accuracy first, then work on speed.

Velocity

You don't need a pitching coach, or an expensive radar gun, to tell you if you are throwing harder than you were a few weeks ago. The harder you throw, the closer the ball will return to you without hitting the ground. If you can catch the ball without it hitting the ground, or without you taking a step closer to the wall, you have fairly good speed for your level of play. As you progress, when you catch the ball it will have more force behind it and you will be able to tell when you are throwing harder and faster.

Getting into a routine

Again, don't trade accuracy for speed. An 80mph pitch is not very impressive if you can't throw it for a strike. When you do the wall workout, take a portable radio/tape/CD unit along and play your favorite lively paced music. Try not to play slow stuff because that tends to slow down your workout pace. When I was a kid I threw for an hour a day after school.

Don't use "I couldn't find a catcher" as an excuse not to workout your pitching arm. You don't need a catcher, a coach or a radar gun to workout and tell you if you're throwing faster. We'll just keep that between you, me and the wall.

posted 11/24/06

 

 

 

Off & Running

Boston University’s strength and conditioning program for women’s softball has the team off and running toward newfound success.

By Victor Brown III

Victor Brown III, MS, ATC, CSCS, NSCA-CPT, is the Associate Strength and Conditioning Coach at Boston University. He can be reached at: vbrown@bu.edu.

Training & Conditioning, 16.9, December 2006, http://www.momentummedia.com/articles/tc/tc1609/offrunning.htm

The game of softball is characterized by quick reactions and repeated high-power-output movements. With only 60 feet separating each base and 40 feet between the pitcher’s plate and home plate, softball players need powerful acceleration in the batting box, on the base paths, and on defense.

At Boston University, our softball strength and conditioning program stresses the development of linear and lateral speed and acceleration, rotational strength and power, power endurance, and improved batted ball velocity. For reducing injuries, we emphasize training the posterior chain and a full-body warmup.

This philosophy resulted in team single-season records for stolen bases and home runs in 2006, and helped the Terriers lead the America East Conference in stolen base percentage, with four players contributing 10 or more steals. Additionally, our strength and conditioning program has helped produce the school’s top two career, and top three single-season home run leaders.

STRENGTH TO PLAY
In order to be successful at the NCAA Division I level, softball players need to train for power. They need power to hit the ball, make strong throws, and to run and jump on defense and on the basepaths. Here at BU, beginning in late October, our players spend four days a week in our off-season strength and conditioning program.

Research has shown three factors contribute to batted ball velocity: lean body mass, lower body power, and grip strength. To develop lean body mass and lower body power, players are put through an initial four-week hypertrophy phase using loads between 60 and 75 percent of their individual 1-RM. That is followed by six weeks of basic strength and power training using approximately 70 to 90 percent of their 1-RM. We then start our preseason training, which lasts three to four weeks, with a goal of attaining peak strength and power.

Our staple lifts during these periods include squats, lunges, straight-leg deadlifts, cleans, snatches, glute-ham and partner-ham raises, and sequential/diagonal chops. We also emphasize pulling movements for the scapular-thoracic joint, such as dumbbell rows, cable-rope rows, bent-over rows, and inverted rows, as well as chin-ups and pull-ups. Other exercises include the bench press, incline bench press, close-grip bench press, and alternating dumbbell incline bench press.

The use of overhead lifts by overhead throwing athletes has long been a controversial topic among strength coaches. Athletes who play baseball and softball perform countless sport-specific repetitions during play and practice, using shoulder and arm movements above 90 degrees horizontal abduction. Therefore, I believe it is essential for the athletes to strengthen this plane of movement. However, it is important to determine when is the most appropriate time during the training year to perform overhead movements because of the susceptibility of the shoulder complex to sustain injury.

The key is frequent communication with the sport coach to accurately gauge the amount of overhead stress your athletes are putting on their shoulders and arms outside the weightroom. We train using a high volume of overhead movements during the off-season, when the athlete is performing the least amount of throwing. As the team begins preseason practices, the volume of overhead strength training decreases and combination lifts and complexes are incorporated into their workouts. Once the season starts, overhead lifts are eliminated.

Various forms of grip strengthening and prehab for the hand, wrist, and forearms are done twice a week during both off-season and preseason training. When a bat makes contact with a ball, a significant amount of compression occurs to the ball, and much of the initial kinetic energy of the ball is lost. Our goal is to limit the significance of dampening forces. Some of our favorite exercises to do this include dumbbell wrist throws, dumbbell farmer’s holds, and plate gripping, as well as towel-grip holds performing chin-ups and inverted rows. We also do a rice bucket forearm/hand circuit (open-close, hammer, open-the-jar, close-the-jar), which is performed 20 times. And we wrap a towel around the handle for many of the dumbbell exercises, such as dumbbell rows, dumbbell split squats, and walking lunges, allowing players to grasp as a method of incorporating functional grip-strength work.

Ballistic-resistance training has been shown to increase throwing and base running performance, and thus it is an integral part of our program. Players begin plyometric training as a group and pitchers and position players are later separated to build strength and power for their position-specific movements. Split jumps are used to improve lower-body power in pitchers while rotational and lateral plyometrics are used to teach hitters and position players how to generate power in a rotational and lateral manner. Three of our favorites are 90-degree box jumps, 180-degree hurdle hops, and lateral drop jumps. Weighted jump squats are also used occasionally.

Medicine ball exercises are implemented to tax the entire kinetic chain in a sequential manner. To work the shoulder complex, players perform overhead wall dribbles and single-arm wall dribbles incorporating a variety of stances based on position- specific needs.

Twist throws are also used to develop power for position-specific movements. Pitchers perform twist throws in a split stance and progress to using a lunge step—this teaches them to produce force in a sagittal and transverse plane simultaneously. Position players either utilize a stride step or simply lift the front foot up and down depending on their individual hitting style. Slap hitters perform twist throws in a split stance parallel to the wall. We will progress to performing twist throws on a slide board to teach all players to produce force in a frontal plane while simultaneously generating force along a transverse plane, which occurs when players swing a bat.

Strengthening the hips and groin is also critical. We use the slide board, the mini-band, and lateral resistor work for these areas. Additionally, players perform lunge movements in various planes to prepare for on-the-field demands. Infielders move predominately from side-to-side, thus we use the cross-over step lunge, 45-degree lunge and reach, reverse lunge, and lateral lunge. Outfielders must turn and run to a spot for a driven ball, so for them we use open-step lunges to develop their first-step. Pitchers perform forward lunges and split squats to assist in developing the leg drive that is crucial for their push off. And everyone does walking lunges to develop the propulsive strength needed for running.

QUICK & EFFICIENT
Most actions in sports take fewer than five to 10 seconds to complete, often even quicker in softball, and rarely does an athlete reach maximum speed during play. Thus, acceleration and quick reactions are required for movements like exploding out of the batters box, getting a good jump on the ball defensively, and running the base paths either during a hit-and-run or a straight steal. In response, acceleration and movement efficiency drills are performed on a daily basis in the off-season.

During the first phase of training, various pillar and arm-swing drills are executed along with a variety of acceleration drills like lateral starts and split-stance accelerations. In the next phase of training, we progress the difficulty of our movement efficiency drills and begin to incorporate objects for reaction training. We have found ball drops are an excellent drill for improving acceleration. Both infielders and outfielders can execute the drill from either a defensive ready position or a stealing start position. Towel drops provide another advanced option. The towel is thrown from behind the shoulder of the player, who must sprint to the spot beneath the towel as it comes into sight, the same way they sprint to a spot for a fly ball.

During the latter phases of training, movement efficiency drills become even more advanced by adding visual tracking and cognitive training. For example, we use number ball drops, in which various numbers are written on the six sides of a tennis ball. Players accelerate upon release of the ball. Immediately prior to catching it, the player is required to call out the last number on the ball they see. Colored ball drops are another option. Execute the drill by using two different colored balls. Upon release, call out the color of the ball the athlete is to grab as they accelerate toward it. These drills foster quick thinking and precise reactions.

We also incorporate resisted sprinting and complex training to improve acceleration during this final stage of training. Hill sprints and towing sleds are used for resisted sprinting. We perform a heavy squat movement followed by a plyometric exercise or maximum effort sprint during our complex training.

ADDING IN CONDITIONING
Conditioning the softball athlete is important for many reasons. The first reason is for improving speed. I believe to become faster, we must train the body to fire and move at a greater speed than it is accustomed to. So, even though the athletes may never get to their top speed during competition, I want to see them achieve it during workouts.

We use short intervals when doing speed work. The majority of our maximum speed sprint training takes less than 10 seconds. In addition, a 1:12 work-to-rest ratio is used for ATP-PC recovery.

Power endurance must also be considered for softball performance. The game is characterized by repeated high-power output movements, and the ability to maintain power throughout a long at-bat or a double-header is critical. We begin training using work-to-rest ratios of 1:3, then progress to 1:2. We use various modes of conditioning including slide boards and bike sprints. Maximum speed and metabolic conditioning days are alternated to allow for energy system recovery.

In competition, our base runners are called upon to steal and hit-and-run at various times. There are times when the base runner is on the move and the batter hits a ball into foul territory. The base runner must return to the base and get ready to sprint maximally again on the next play with a short amount of rest. During the preseason, we begin to incorporate active recovery into our metabolic conditioning to simulate the demands of this type of base running. To make it more sport-specific, we use a variety of starts and signals for our sprints, like signs for a delayed steal, straight steal, and a simulated windmill pitch.

During the season, the players get into a daily routine of performing conditioning drills after our on-field warm-ups, but volume and intensity change weekly based on such variables as number of games in a week or day, how many innings a position player was active, and number of innings pitched. Our speed and acceleration training is primarily performed on game days, and is short in duration, long in recovery. Interval training is carried out on practice days and includes a day of active recovery work. Tempo conditioning is performed at 90-percent effort and administered the day prior to doubleheaders and on Sundays for pitchers and position players who played more than three innings during the previous day’s game(s).

PITCHING INJURIES
Research has shown that the majority of injuries a softball pitcher encounters are due to overuse, and they primarily involve the shoulder. Understanding the biomechanical movements and what muscles are active during the various phases of the windmill pitching motion is imperative to properly condition a pitcher.

The windmill motion consists of three phases: preparatory, force, and follow-through. The preparatory phase varies from pitcher to pitcher, with some bringing the arm back to 90 degrees of extension and others using no extension, but all pitchers bring the ball to the six o'clock position to initiate the pitch. The force phase is most important and is comprised of four subdivisions:

1. The arm is elevated from a six o’clock to a three o’clock position. The supraspinatus, infraspinatus, subscapularis, and deltoid are all active in this position.

2. When the arm moves from three o’clock to 12 o’clock, the supraspinatus, infraspinatus, teres minor, and posterior deltoid are functioning.

3. The arm shifts beyond the 12 o’clock position to nine o’clock and the subscapularis, teres minor, serratus anterior, and posterior deltoid are operating.

4. These same muscles remain activated during the final portion of the force phase and also during the follow-through phase.

Conditioning just the rotator cuff muscles, however, is insufficient when preparing a windmill pitcher for the demands of a softball season. Training the entire kinetic chain along with the shoulder complex is key. In addition, the posterior deltoid, pectoralis major, and serratus anterior all play critical roles during the windmill pitching motion. Work must be done both above 90 degrees horizontal abduction and in neutral.

Our pitchers perform a shoulder complex twice a week during the off-season using both tubing and light dumbbells. To relieve the volume placed on the shoulder region during the spring season, a shoulder complex is performed once a week for maintenance. Here is a sample routine (each exercise is performed 10 times):

• Horizontal Abduction to 90/90 External Rotation
• Triceps Extension
• Biceps Curl
• Full Cans
• Forward Diagonals
• Backward Diagonals
• Serratus Punch w/Internal Rotation
• Neutral Internal Rotation
• Neutral External Rotation
• 90/90 Internal Rotation
• 90/90 External Rotation
• Glenohumeral Extension w/External Rotation

The wrist and elbow are also areas of concern and thus we incorporate various modes of training to increase hand, wrist, and forearm strength. Pronation, supination, ulnar and radial deviation, flexion, and extension work are all done, as well as wrist throws and gripping exercises. Much of our grip work is “hidden” in the workout as part of a tri-set or functional-based lifts using towels, ropes, or dumbbells. Adequate lower back strength and endurance are also incorporated to properly prepare for the demands of pitching over the course of the season.

THE NORTHEAST GAME
A final important element of our strength-training program deals with our geographic location. Research shows that softball players in the colder regions of the Midwest and Northeast sustain more injuries than those in the warmer regions of the South and West. Therefore, we construct our warmup routine very carefully.

Our on-field prep work is active, dynamic, and encompasses movements specific to the throwing, running, and fielding requirement for the game of softball. Traditionally, softball players have started warming up by throwing the ball. But we take a completely different approach using dynamic exercises for the shoulder complex before a single ball is thrown. We warm up to throw, not throw to warm up. (See “On-Field Warmup” below.)

By thinking carefully about the dynamics of the game and considering the injuries its athletes sustain, we have been able to develop a functional, sport-specific program for our softball players. They are looking forward to using it with even more success this spring.

To access references for this article, please log on to:
www.AthleticSearch.com/BUsoftrefs.


Table One: On-Field Warmup
The following is the warmup routine our softball players use before a practice. The movement exercises are done for 20 yards.

Jog to Poles x2
Arm Circles w/Pronation x10
Arm Circles w/External Rotation x10
Field Goals x10
Full Cans x10
Diagonals x10
Bear Hugs x10
High-Knee Lunge Walk
Heel-to-Butt w/Lean
Cross-Over Toe Touch (R+L)
Inverted Hamstring w/External Rotation
Backward Lunge + Twist
Lateral Slide Thru (R+L)
High-Knee Skip
Cross-Over Skip
High Knees x2
Butt Kicks x2
Carioca (R+L)
Delayed Steal x75%, x90%, x100%
Inchworm



Table Two: Sample Week
The following is an example of one week of conditioning during fall off-season training. All off-season weightroom sessions start with either a dynamic warmup or an agility ladder and conclude with foam rolling and stretching.

MONDAY

Drills:
•Seated Arm Swing 1x20
•Standing Arm Swing 1x20
•Walking Arm Swing 2x20
•Pillar March 2x5
•Split Stance Acceleration 2x10 meters

Plyometrics:
•Jump Squats 4x6 @ 30%

Abdominals:
•Rope Reverse Crunch 2x20
•Off-Bench Obliques 2x10

Conditioning:
•Sprints (1:12)
.....3x80 yds
.....5x20 yds
.....7x10 yds


TUESDAY

Drills:
•Standing Arm 1x20
•Swing 1x20
•Walking Arm Swing 1x20
•Jogging Arm Swing 2x20
•Pillar Knee-Ups 2x5
•Ball Drops x2 (split stance)

Plyometrics:
•Pitchers: Split Jumps 2x5
•Others: Lateral Box Jumps 2x5

Medicine Ball Routine:
•Close Overhead Throw 3x8
•Chest Pass 3x8
•Front Facing R/L Twist Throw 3x8
(Pitcher in split stance)
•Side Facing R/L Twist Throw 3x8
(Hitters in stride step; slappers in split stance)

Conditioning:
•Slide Board: 4x0:30/0:60
•Bike Sprints:
.....3x0:10/0:20
.....3x0:15/0:45
.....3x0:20/0:40


WEDNESDAY

Drills:
•Walk-to-Jog Arm Swing 2x20m
•Pillar Single Exchange 2x5
•1-Leg High-Knee Walk 1x20m
•Alternating 1-Leg High-Knee Walk 1x20m
•Lateral Starts x2

Plyometrics:
•90-Degree Box Jumps 2x4
•90-Degree Hurdle Hops 2x4

Abdominals:
•Same as Monday

Conditioning :
•Hill Sprints (1:12), 10x30 yds


THURSDAY

Drills:
•1-Leg High-Knee Skip 2x20m
•High-Knee Skip 2x20m
•Defensive 1-2 Stick x2
•Cross-Over to Base-Position x2
•Number Ball Drops x2 (with lateral start)

Plyometrics:
•Same as Tuesday

Medicine Ball Routine:
•Same as Tuesday

Conditioning:
•Slide Board: 4x0:30/0:60
•Bike Sprints: 6x0:15/0:45

Posted 12/26/06

 

Editors Note: Softbball Outfield Drills is chapter from the best selling book Defensive Softball Drills. This chapter includes drills to practice every outfield defensive situation, including grounders, routine and deep fly balls, line drives, and throwing correctly from the outfield. The outfield is a vital part of the defense at all levels of play.
 
Fly Balls—Partner Toss
 
Purpose: To learn to stay back on a fly ball and develop momentum into the throw.Procedure
The outfielder starts on the left field foul line facing fair territory, and another player (or the coach) stands approximately 5-10 feet slightly in front and to the side of the fielder. A third player stands directly across from the outfielder approximately 100-150 feet away and is the receiver of the throw.
The partner or coach tosses the ball in front of the fielder, high enough so that she has time to set up.
After the ball is tossed, the outfielder turns sideways with her feet at a 45-degree angle to the throwing target, left foot in front of right (for right-handers). The fielder brings her hands up, turning the glove slightly sideways so her thumb is parallel to the ground, and places her throwing hand on the side of the glove. The object is to set up the body to throw so when the ball is caught the player can throw quickly.
The fielder should stay behind the ball, wait for it to come down, catch the ball on her throwing side, and throw to the receiver.
Toss five balls to each fielder, then switch so the receiver is the fielder. Repeat twice.
Key Points
The fielder must let the ball come down below her eyes.
The fielder should catch the ball with both hands and make the throw in one smooth motion, like infielders do when running through the ball as they field on the charge.
Variation
• Have all of your outfielders line up at the foul line and rotate up one at a time. One player acting as a receiver stands 100-150 feet away. Each player rotates through to make five catches and throws.
Sun Balls
 
Purpose: To learn to catch a fly ball when playing in sunny conditions.
Procedure
Before the drill begins, each fielder should identify the sun’s position. Fielders should put their gloves up slightly sideways and closed to shield their eyes from the sun. This will prepare them for the drill. This preparation also needs to be done in the game on sunny days.
 
Fielders can set up anywhere in the outfield where there is room. A partner tosses a ball in the air directly into the sun, and the outfielder holds up her glove as described in step 1.
If a fielder loses the ball in the sun she must look down and try to pick up the ball as it comes out of the sun.
Toss five balls and switch roles. Repeat twice.
 
Key Points
Do this drill on a sunny day.
Outfielders must learn to position themselves so that they are not looking directly at the sun ball but are instead using peripheral vision to locate it.
Outfielders should wear visors when necessary.
 

Variations
Start with partner tosses and then hit fly balls to each fielder.
Run the drill with two outfielders in position. Hit sun balls between the two to help them learn to communicate when one player has a better line on the ball. The player whose vision is less blocked by the sun should catch the ball if possible and, at minimum, give directions to help her fellow outfielder to locate the ball and make the catch.
The outfielders line up and rotate through one at a time while the coach tosses pop-ups.
 

Balls to Spots
Purpose: To teach outfielders to run to a spot and then find the ball. This skill is used for balls that the player immediately knows are over her head but that she can still catch. This drill includes a good conditioning element as well.
 
 
Procedure
Outfielders form a line at one of the starting positions (e.g., everyone lines up in left field). One outfielder is up at a time, and a coach is in front of the fielder. Prior to tossing the ball the coach picks a spot to the left or the right of the player, approximately 30 feet behind her, and shows the spot to the player. This spot should be within the range of a sprinting outfielder.
When the coach tosses the ball to the designated spot the player puts her head down (taking her eyes off the ball) and sprints to the spot she thinks the ball will be. Next, she turns to find the ball and catches it.
 
Toss 8-10 balls to a spot to the left of each outfielder and then repeat to the right.
 
Key Points
Once an outfielder knows the ball is hit over her head, she must turn and sprint to the spot (with her head down), then look up to find the ball. Make sure the fielder looks for the ball early but not so early that she tracks the ball the entire way.
The fielder should not run directly under the ball; she should try to keep it to one side or the other.
 
Variations
Practice in all three outfield positions.
The coach fungos balls from home plate or the pitcher’s mound area.
Practice the drill near the fence. If there is a fence to deal with the fielder should get to the fence first then find the ball. This is an advanced skill.

Added 2/18/2007

 

Softball Defense — The Greatest Myth
The biggest myth in Fastpitch Softball has to be "Let’s get the lead runner out". When should you attempt this play? ALMOST NEVER, with a few exceptions. The winning strategy on defense is to make high percentage plays, don’t give away any runs, and avoid giving up the big inning. In almost all situations, it’s better to make the easy out at first base rather than try to get an out at any other base. Trying to get the lead runner out is a perilous situation and can lead to disaster for your team. I know you have serious doubts about this strategy so let me give you a couple of very recent experiences.

Softball Defense — Dispelling the Myth
We took our team to watch the Baylor Bears play a double-header. This is college Fastpitch Softball, and if you follow Baylor you know it’s at a very high level. In two games, 14 innings total, the combined number of times that either team tried to get the lead runner out was two. One play they were successful and the other play lead to an overthrow at second base and the runner scored. As I recall, the scores in these games were 7-6 and 5-3. So there were plenty of runners on base and plenty of opportunities to try and get the lead runner. So why didn’t they try? How could college teams only attempt it twice in 14 innings? What have they figured out that you don’t know? And do you really think you are a smarter or better coach than two Division 1 NCAA college coaches? Or maybe they have figured out the keys to building a winning fastpitch softball defense.

Softball Defense — Dispelling the Myth #2
My next example strikes home much closer. We have had our softball defense practicing getting the lead runner out this year. Not that this is the play we want to make all of the time, but we are trying to educate our girls on when they can make this play, when they can’t make it, and what to look for in making their decision. So here was the situation: A preseason game, top of the first inning, no outs, runner at third, and a slow roller hit to the pitcher. The pitcher fields the ball and throws chest high to the catcher which allows the runner to slide underneath the tag and score, and the batter ends up at second base in all of the commotion. The batter ends up scoring later in the inning to give our opponents a 2-0 lead. The final score in the game was 2-1. If we had made the play at first base the game would have been tied 1-1 and we would have gone to extra innings. Since this was a preseason game we are encouraging our players to attempt that play, and from this experience our pitcher learned just how close that play was, and what it will take to make that play later on. She also learned that if it is that close, take the out at first base.

So when do you get the lead runner? Obviously if the winning run is on third, less than two outs, and the last inning or very late in the game, you have to prevent the runner from scoring. However, I would suggest, if you know you are going to get to bat again, I might let her score and go down by one run, but make the out at first and avoid the big inning and avoid going down by two or more runs. It’s a lot easier to score one run than it is two score two or three.
 
The next obvious time to get the lead runner is when the bases are loaded and the ball is hit to the pitcher, catcher, or third base. However, the girls need to know that if they don’t field the ball cleanly, or if there is any hesitation or doubt, immediately make the play at first. Depending on the stage of the game and the score, you may well want to move the first baseman closer to home to be able to make the play at home. Unless it is very late in the game and the score is tied or I am behind, I would NOT have my shortstop or second baseman throw home. The odds are way against making this play and you risk the big inning. Remember, you are building a solid fastpitch softball defense, not a risky defense.
 
The other lead runner situation is with a runner on second and the ball is hit to pitcher, shortstop or third base. Obviously, if it is a force at third this is a much easier play. If it’s not a force, and the ball is hit to third, typically the runner will stay put. However, I’m always surprised at how often the runner will bolt when the ball is hit to shortstop. The third baseman has to make this call because she can see the play. As soon as the ball is hit, the third baseman moves to the base, she now has a perfect view of the runner and the shortstop fielding the ball. It’s now her responsibility to make the call to the shortstop to go to third or first. By the way, this was the lead runner play that Baylor made successfully in their game. The shortstop should not have to assess this situation at all. If she does not hear the call from third, then it is an automatic that she goes to first. Great on-the-field communication is essential to building a great fastpitch softball defense.

The hardest lead runner play is getting the force out at second base. There are four times when this MIGHT be attempted. You must remember that the runner on first generally gets a pretty good jump off of first base, so much so that generally the second baseman has a hard time beating her to the bag.

So the four times you might attempt this are:
the ball is hit up the middle to the shortstop who only has to step on the base,
the ball is hit sharply to the pitcher (the shortstop must make the call to the pitcher),
the ball is hit sharply to the second baseman (the shortstop must make this call)
a line drive hit to center field and the runner has indecision if the ball will be caught.

On any slow ground balls the play should be to first base. Getting the force out at second base is easily the worst executed play in Fastpitch Softball. Be mindful of the consequences of your decision. Which would you rather have? A runner at second base with one out, or runners at first and second and no outs. How much pressure do you want to put on your defensive unit? Continually putting undo pressure on your own softball defense will lead to errors and indecision.
Some of the keys to your rock solid softball defense are:
 

Make a very high percentage of easy outs
Don’t take unnecessary risks
Don’t put undo pressure on your defense
Don’t give up the big inning
Don’t make your players indecisive

By dispelling the lead runner myth, your softball defense will have a much easier time on the field and will play the game with greater confidence. You will notice a substantial decrease in errors, unearned runs, runs allowed, and big innings and GAMES WON!

Go through a game in your mind and think about getting the out at first base 95% of the time or trying to get the lead runner and only being successful about 50% of the time (as were the colleges). If you follow the guidelines above, and practice these situations hopefully your team will eliminate attempting the very low percentage plays, and maximize the higher percentage plays. Now you have a solid and smart fastpitch softball defense that will keep you in the games, and more importantly, NOT LOSE GAMES.

Added 2/18/2008

 


 

 
 
 


Copyright ©2005 SOSLI, All Rights Reserved. Last Revised Friday, January 16th, 2009 07:00:46 AM EST